Hi guys! Long time no post.
I'm Rudy, character artist at Bohemia Interactive and I'd love to share with you some of my public work at the studio.
This year our task was to visual prototype the power of UE4 and next-gen pipelines.
I'm not sure if my colleagues will chime in or we'll create a new topic.
For now I'm sharing a prototype of character in-game head.
It was sculpted and textured in Zbrush, Photoshop and Max.
Shaded and presented in UE4. Material was a minimalist skin shader I derived from Epic's skin shader.
15k triangles. Topology co-created with my talented colleague David Vacek.
Inspired by a younger Daniel D. Lewis (just for testing purposes, he's not gonna be in any game!).
I hope you enjoy!
04-07-17
Fabian3224
very cool!!! thanks for posting your skin material!