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raptor wip
I want to tell everyone what a pleasure it is to share this forum and of course the Sculptris forum with you all ( you know who you are ).....
I hope this christmas finds you all in good spirits and happpy with your lives in these difficult times......
" So Merry Xmas to All " from AKA Blue
Ps this is my joyful girl Maggie that allways loves me no matter what.......
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Dragon Wall Mosaic
SA6 to zbr to max for render with normal and diplacement and diffuse and specular maps.....
What do you think ???? does it feel solid.....
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Cheers Blue! Thanks for those good wishes in these indeed difficult times!
Yes it looks solid to me, that is something I ave been thinking about myself for some time ... fosssil remains of insects or animals in either stone or perhaps amber. I hope that you do more exploration!
I love your Eagle .. he appears to be a bit unsure of himself and his face shows a bit of angst!
Anyhow, may 2012 be a healthy and jouous one for you! :D
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Wyvern Petroglyph
Ah yes the poor eagle is just trying to figure out what to do with his 4 unfinished legs, therefore is the reason for all that welshmertz.......
here is another of those glyph type dragons, hopefully you will enjoy it.....
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That one is excellent ... I love how the body is embedded in the background and the wings are on another plane! Very exciting! :D Cheers, David
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Abstract 2.5 D
A small attempt at 2.5d artform......following in the footsteps of Chalkman......... :)
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Holy S*** Deke ... what have you been smoking? Very cool image, everyone has their own unique "toolbox" keep em coming! Cheers, David :D
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Hey..Way to go Blue.:D..Excellent..:tu::)
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Rare Oregon Day
Living here in Oregon we don't get many sunny days and when we do, this is what it feels like....... :evil: As you can tell it must be raining here as usual...
better known as Oregon Sunshine.................zzzzzzzzzzz
All objects worked on and textured in Zbr and Background done in photoshop.........
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Mech Bird
An old model from a long time ago rejuvenated in zbr with a layer comp done in photoshop........:p
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I like this human figure, very much.
Do a second render pass, using the main light strong ~2 as RIM light. Make it orange and use just black background. Composite it in Ps as top screen layer. Export a shadow map too, casted shadow on ground should look differently. Of course, there're many ways to skin a cat. ;)
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@MICHALIS.............zzzzzzzz
Hmm.. Wow youre talking out of my league of understanding....For start I don't know how to create a rim light in Zbr and where would I find the
other maps to export ??? Duhh...." Oh No Mr Bill dont't squish me flat again Just because I'm having a senior moment "......:p
Any advice would be mucho appreciated....Deke : AKA Blue
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Click on the light, this places it on the back hemisphere. Make it ~2, not the 0.85 default. Give the appropriate color too.
One at a time. cheers
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Well I made a few changes using 2 lights and changed shadow density...........
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I see. Avoid two lights and go for a multipass combo in Ps using one light at a time. Two or more lights in BPR kills the almost raytracing effect.