1 Attachment(s)
DID YOU KNOW THAT for ZBrush 4
Hello Community
The ever growing first thread of DID YOU KNOW THAT has really been a great inspiration for me to keep creating the tutorials. It is so great to see people learning something from the videos.
With the newest version of ZBRUSH 4 I felt it would be great to create a thread of DID YOU KNOW THAT all wrapped around ZBRUSH 4.
ZBrush has always allowed me as an artist to experiment freely. I often discover new tricks or approaches that improve my workflow and help me achieve my goal of creating better artwork. All while having fun.
This thread will consist of simple tips and tricks that I'd like to share and hopefully give you new ideas to create a workflow within ZBrush 4.
I encourage any member to ask the question, "I want to do this, how can I?"
Please keep this thread as a place artists can come to get workflow ideas for their WIPs. Thank you.
Enjoy ZBrushing
ZBrush 4 Part 1: ZBrush Rigging with a Single Subtool
Hello Community
The rigging tools with in ZBrush are an extremely useful tool that will not only allow you to pose a character but you can also use the rig to make large changes to any mesh.
This video is Part 1 of a multiple part video section on Rigging in ZBrush. This video will walk you through how to create a rig in ZBrush quickly, efficiently, and as easy as it can get. Part 1 will start with rigging a single Subtool with other videos to follow on rigging with multiple Subtools, using layers and using the Timeline feature.
This video also demonstrates how you can capture the highest level of detail from the sculpt onto the rigged version of the sculpt.
These will be an exciting serious of videos that I know will open up your imagination on how to rig with ZBrush.
YouTube Video
Veoh Video
Download a high res version of this video HERE
Thank you for visiting DID YOU KNOW THAT
Paul
Part 2: ZSphere Rigging with Transpose Master
Hello Community
This video is Part 2/4 for ZSphere Rigging with ZBrush. In this video I continue on the journey of ZBrush rigging for the purpose of posing a character. In Part 1 I discussed how to pose with a single Subtool, now learn to rig with multiple subtools.
In this video I will walk you through using Transpose Master's newest feature to Rig a multiple Subtool Character with a ZSphere.
After watching Part 1 and Part 2 you will be able to rig any character that has a single Subool or multiple Subtools. I encourage you to play around with Rigging as much as possible. It is one POWERFUL tool!!!!
Make sure to download the newest Transpose Master here:
www.pixologic.com/zbrush/downloadcenter/zplugins
To install Transpose Master
- Download the Windows or MAC version to your computer
- Unzip the File
- You will find a folder named TransposeMaster.
- With in this folder you will find another folder named TPoseMasterData4 and a script file called TransposeMaster_4_06.zsc.
Install this folder and script file into the following directory:
ZBrush4/zstartup/zplugs
Then restart ZBrush. Plug-ins will only work at launch so if you have ZBrush open already you will need to shut it down for the plug-in Transpose Master to be installed.
You will find Transpose Master in the ZPlugs Palette at the top of ZBrush's interface once installed.
Many thanks for taking a look at the video.
YouTube
Veoh
To Download the video click: HERE
Happy ZBrush Posing
Paul
Reproject Higher Subdivision Level
Hello Community
This was originally shot in ZBrush 3.1 so there will be some interface differences but the video is still very relevant.
This is a feature in ZBrush that I think many people do not know about or how it works but it could save some headaches for some of you. When you are using the pinch brush have you ever wanted to add more detail but you couldn't because all of your polys have been pinched together? Well duh thats what the brush is suppose to do.
However, this video will show you how to reconstruct your polys quickly so you can add more detail around the pinch.
The tool is found in the Tool Palette under Geometry and is called
Reproject Higher Subdiv
The Veoh Video
The YouTube Link
Here is the link to download the high res version
Thank you everyone for taking a look at the thread.
Paul
Local Subdividing for Detail
This is another video that was shot in ZBrush 3.1 but I think the information is relative for ZBrush 4. This is a neat trick that could save you at some point.
Many things have changed for menus in this video. When I am speaking about UVs the buttons are now located in the UV Map and Texture Map sub-palette in the Tool Palette. (UV Check is now in the Texture Map Sub-Palette).
This video will show you know to add polys to sections of a tool when you need to get more detail without subdividing the whole tool. Masking is used to select the region you want divided. Project all and ZProject Brush is also used to fix UV issue. This trick may help you when you need just a few more polys in one spot to get some detail.
Keep in mind this will add some triangles to your mesh.
The Veoh Video:
The YouTube Video:
Here is the HighRes download
Thank you everyone for the involvement on this thread.
Paul