6 Attachment(s)
Horizon Zero Dawn - Art Dump
Hi All,
This is my very first post on ZbrushCentral :)
I would like to share with you the sculpts I did for Horizon Zero Dawn. I had a blast working on these, together with our amazing character team. They will post later in this thread.
Aloy Outcast Costume
High Res Images here : https://www.artstation.com/artwork/5EeR8
This is her starting outfit and is lighter version of the Brave outfit done by Sven Juhlin. https://www.artstation.com/artwork/QYgDl
For this character I did the Highpoly sculpt and extensive texture polish.
The final textures can be seen here : https://www.artstation.com/artwork/JQErv
Hair was done by Johan Lithvall. https://www.artstation.com/artwork/EDbk4
I also worked on the face in collaboration with our external partner.
Child Aloy
High Res Images here : https://www.artstation.com/artwork/om0lk
For this character I did the Highpoly sculpt and extensive texture polish.
You can see the final textured version here : https://www.artstation.com/artwork/JQErv
It’s based on the concept made by Ilya Golitsyn. https://www.artstation.com/artwork/dl4vX
Hair was done by Johan Lithvall. https://www.artstation.com/artwork/EDbk4
Aloy Shield-Weaver Costume
High Res Images here : https://www.artstation.com/artwork/ylAGQ
For this character I did the Highpoly sculpt in collaboration with Ben Erdt.
He did the robot plates which are based on the Future Soldier https://www.artstation.com/artwork/Z20bR
It’s based on the concept made by Luc de Haan. https://www.artstation.com/artwork/vXZAD
Hair was done by Johan Lithvall. https://www.artstation.com/artwork/EDbk4
I also worked on the face in collaboration with our external partner.
Special thanks to the amazing team at Guerrilla Games and all the external vendors.
The final textured version can be seen here : https://www.artstation.com/artwork/JQErv
Aloy Undergarment Costume
High Res Images here : https://www.artstation.com/artwork/3D1z2
For this character I did the Highpoly sculpt and final texture polish.
The final texture can be seen here : https://www.artstation.com/artwork/JQErv
Hair was done by Johan Lithvall. https://www.artstation.com/artwork/EDbk4
I also worked on the face in collaboration with our external partner.
Special thanks to the amazing team at Guerrilla Games and all the external vendors.
©2017 Sony Interactive Entertainment Europe. Horizon Zero Dawn is a trademark of Sony Interactive Entertainment America LLC. Developed by Guerrilla
6 Attachment(s)
Horizon Zero Dawn - Trampler Concept Development
This is a short view on how Trampler concept in Horizon Zero Dawn evolved from 2D paintings to a further developed concept in 3D.
I started, first, sketching the first ideas for it in 2D. (More 2D concepts for this design at http://www.bymonje.com/horizon-zero-dawn-trampler/ or https://www.artstation.com/artwork/8yKAw)
After a long period of pre-production, where we developed the style and ideas behind the robots, I took back work on this concept as a 3D mockup in ZBrush.
The concept evolved and changes in many different directions, integrating the vision from art and game direction, and the input from all departments involved.
In this stage, I still had the horns attached close to the shoulders. I wanted to experiment with those, unfolding in a way that is closer to a machine instead of an animal.
I gave it a big heavy head, in order that is able to charge with weight against the ground or rocks and break them into parts.
In the last stage of this concept version, I gave the 3D model an appearance similar to the other Horizon robots, styled by Mike Nash. On this model, still many tests were done, like clearance of movements of all the functional parts.
Art Direction: Jan Bart van Beek / Roy Postma
©2017 Sony Interactive Entertainment Europe. Horizon Zero Dawn is a trademark of Sony Interactive Entertainment America LLC. Developed by Guerrilla
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Horizon Zero Dawn - Shell Walker Concept Development
These are some of the concept stages for the Shell Walker. Its main function was to transport resources to the Robot Foundry.
Over that function, in the early concept version, I gave it more personality, by making it handling and protecting the box like if it was a precious treasure.
I added a shield that he could handle in its arms and experimented with some ideas on it loading the box showing effort, like a person loading a heavy object.
On the first stage, I sketched the first ideas for this design (More 2D concepts for it at http://www.bymonje.com/horizon-zero-dawn-shell-walker/ or https://www.artstation.com/artwork/oPv6q)
Then, I switched to work on Zbrush to develop the concept.
From this point on, I started iterating on the concept, integrating art and game direction.
While this final concept iteration looks much more detailed than the starting one, the overall idea and main functionality, stayed quite intact during all the design process.
In the last version, we substituted the hand shield by a gravity shield system and added a weapon based on a "pistol shrimp".
I gave the 3D model an appearance similar to the other Horizon robots, styled by Mike Nash.
Art Direction: Jan Bart van Beek
©2017 Sony Interactive Entertainment Europe. Horizon Zero Dawn is a trademark of Sony Interactive Entertainment America LLC. Developed by Guerrilla