Here is an update. I took in the pants and added more details.
Printable View
Here is an update. I took in the pants and added more details.
Here is a render without the color.
i love your website. Did you design this? HOw can I get this sweetness going on mine? info please.
Thanks Man! I did my site in flash w/ actionscript 3.0. BTW. Your dog the bounty hunter is pretty nice.
This is a scanline render in max. All meshes are realtime.
Here are a couple renders of a sculpt I've worked on recently.
Here is a White Rhino that I completed in about 9 hours. I used fiber mesh for the hair and grass. This image is the product of video tutorials I did for my students for my digital sculpting class next fall.
Just a little something that I just finished up!
Got around to painting Henry Today. I used spotlight and then did some blending.
Hey Guys,
Below is my current character reel. Thanks for looking!
<iframe src="http://player.vimeo.com/video/49335005?badge=0" webkitallowfullscreen="" mozallowfullscreen="" allowfullscreen="" frameborder="0" height="281" width="500"></iframe> 3D Art and Game Art Demo Reel 2012-2013 from Matthew Board on Vimeo.
Here is a Portrait I created in about a week. I used photo refs, spotlight, and fibermesh for this exercise.
Made some progress today. Put the base mesh together and began sculpting. This is after about 6 hours or so. I still need to add hair. Not sure if the gloves look too big. Thanks for looking!
Here is a quick sculpt for an ios game I'm working on!
Here is a WIP render of a real time character I'm working on. Sculpted in zBrush. Modeled and rendered in Max. Extra texture work in Photoshop.