Sorry about that, Bryan. Our webmaster will fix the error shortly. Thanks for letting us know!
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Sorry about that, Bryan. Our webmaster will fix the error shortly. Thanks for letting us know!
great work guys! id like to see the images bigger as well, i really enjoy the combination of the big shaped armor pieces with the wrinkled materials underneath.:cool:
one of the best intervews EVER
Hi guys, tanks for sharing your amazing work I love this game! :cool:
This interview is really interesting, and now we know more about the video games industry workflow with ZBrush.
I am student in a video games school in France, we learn essentially 3dsMax, but I really love ZBrush and I learn it during my free time alone :).
I just have a request in relation to your workflow, can you post image of a character base mesh before and after you detailling it in ZBrush, I really want to see the different step of creation and the modeling before exporting in ZBrush and the topology, this can really help me in my learning.
Thanks a lot! :tu:
(sorry for my english :o)
Wow guys! Thanks for this great interview - great worx! :tu: :tu: :tu: :tu: :tu:
Finally I had some time to read it. :) Awesome models! :tu::tu::tu::tu::tu: Many thanks for this interesting interview and all the great infos and images!
Great interview!Awesome info...Congrats for the stunning work. The art looks impressive:tu::tu::tu::tu::tu:
Hi everyone :D
Awesome interview ! But i have a single question about the character developement process, particularly about zbrush.
How many times a character sculpting takes when working in a video games company?
I'm a french user, a beginner.
Sorry to "up" this post, but it was a question that i had to ask :D
With regards,
David
Thanks for great interview, congrats for the stunning work.
This interview is great and amazing. For this way we know more about the work flow of video games industry. Please share the creation and modeling of ZBrush.