Thanks for all the wonderful things you share with the community. :)
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Thanks for all the wonderful things you share with the community. :)
Good stuff and invaluable resources! Congrats on top row!
@celsofx: thanks you! let me know if you make something with the new brushes I'll love to see it.
@TurbidDmss: Cheers mate! glad you like it.
@musashidan: My pleasure!
@sefice: Cheers! I hope you find the resources useful.
great work i love it!
thanks for sharing
Sir Pablo, Knight of the Antipodes , lovin' Frankie with the 'British teeth' and his Billy Idol sneer.
Your website may I say - getting ever more fabulous.
So that's what the Trails feature of Brush modifiers does - aha!!
Such great brushes - really enjoyed this latest video .
I've been fiddling of late with brush controls trying to find the perfect filling brush that fills/ floods depressions and smooths over form but doesn't leave any outer edges that need smoothed.
The clay brush at low zintensity seems a good starting point. Wonder if you would have any suggestions at what other brush features to look at to perfect such an action?
Yours etc,
Boozy
Nice CORN TEETH he has-:D:D:D I love this one very much. So cool looking (digging that RIM and REFLECTIVE lighting)! You always put out good stuff my friend, more please.
Hey guys, I thought I should try a ZBrush BPR version of this character so here it is:
I might do a tutorial on just the compositing of the BPR passes in Photoshop if you guys are interested. I'll post more images of the process soon anyway.
@boozy floozie: Thanks a lot mate, I'm glad you liked it! I did a quick test after reading your question... have a look at THIS and let me know if is sort of what you are looking for:
@Dragon: Thank you! I appreciate it. Now I can only see corn when I look at his teeth... no going back, thanks for that! haha
Ooh that brush looks sweet Pablo - very subtle control. Wondering what settings you have used?
After much digging around I managed to find a brush in the SK collection of Brushes called SK_ClayFill.
For example: you have the projection of the nose and you wish to melt/ fill the transition back to the frontal process of the maxilla to form the slow curve back to the cheeks beneath the suborbital margin.
The SK_ClayFill brush seemed to do what I was looking for with regard melting transitions without leaving brush marks.
However I don't know what setting is creating this facility? Any idea?
Many thanks for your generosity,
Boozy
Now you got me laughing-:D But, I cannot take credit for the CORN TEETH comment. When I was a teenager, a bunch of my friends and I were riding a city bus, and this man gets on, he smelled heavy of cigarettes. He happened to smile or open his mouth (can't remember), and we got a glimpse of his teeth, they were the color of butter, and a one of my buddies (with a serious face) turns to us and says "nice CORN TEETH right?" We must have laughed for hours. What can I say, we were young-;) BTW, the new render is nice as well, but, still digging the original one.
Hey guys thanks for all the comments! I put together a few bits and pieces from the process of creating "Franky" in case you are curious:
Most of them are GIF (bigger than 1 MB) so I couldn't attached them here.
These are some of the BPR passes I rendered for the second image of "Franky"
I hope you guys like it!
Really nice work, Pablo. What's your light set-up like in KS?
@Polyjunky: Thanks! glad you like it. The set up for the "Franky" render is super simple, I put a plane with an area light material as my key light at the top and I used a custom HDRI to get the bounce and fill lights.
Hey guys, I know some of you might have seen this on my social networks but, in case you haven't, here is a little tutorial I made on how I use reference images in ZBrush:
I hope you find it useful.
Cheers!
Your generosity is so impressive!
This has already helped me a lot.
A million times thank you!
Ciao,
TM
Hey guys! Thanks for all the feedback, comments and emails you send my way. Since I shared a render from my Franky character I've got a few inquiries mainly about the compositing of the image. So I created a 4 part video tutorial with my process showing the complete workflow from scratch. I hope you like it:
Let me know what you think and what would you like to see next!
Cheers.
Hey guys! just letting you know that there is a brand new tutorial on the ZBrushGuides.com and I think you are going to find it interesting. Also I want to thank everyone in the Zcommunity for all the support, in fact so much support that the ZBGs crashed! so I decided to move to servers to get a better and more reliable service! Basically the ZBGs should be up and runing again and supercharged! :)
It is about a little trick you can use to quickly create base meshes for cloth in ZBrush, but it can also be used in a lot of different ways. For example this think I sketched out:
<iframe src="//giphy.com/embed/l0HlOZ3RAzCN54RgY" width="480" height="298" frameborder="0" class="giphy-embed" allowfullscreen=""></iframe>
via GIP
I hope you find it useful.