Cool model topology workflow!
and of course i want to see your step by step for sure will be of great help for the zbrusher!
Waiting for more:D
Andreseloy
1 Attachment(s)
Handlebar's crazy topology toon head thread.
Ok ZBrusher's, here's the deal........ Your mission is to model a simple cartoon head at level one subdivision. You may start off with zspheres and then continue to box model from a polymesh. Just post your progress in this thread and if you have any questions feel free to ask. Open discusion about all things meshy, good edge flow, poles etc is what this little venture is all about, so if your in just say 'ygolopotyzarc' and we'll see if we can turn this subject on its head.
Here's just a little example to give you an idea of the low poly aproach, but yours can be anything.... rat, dog, amazonian tree ferret, the choice is yours.
Hope you join in, many brains are better than on a subject like this. Have fun.
Steve 8)