Here is the boolean groove brush I created for Leia-Bot's face and a breakdown of the process for the Leia-Bot:
Attachment 555159
Printable View
Here is the boolean groove brush I created for Leia-Bot's face and a breakdown of the process for the Leia-Bot:
Attachment 555159
The next images or of a little Bluetooth speaker I modeled. I modeled it off of a real speaker I have and this was actually the first thing I did just to really dive into the new Boolean tools. I used a lot of Zmodeler and boolean, along with some Arraymesh for the speaker holes. And my speaker was black, so I decided to liven it up a little. I'm working on a breakdown of this as well that I will hopefully post soon.
My final Beta piece is a sci-fi gun based of an awesome design by concept artist Prog Wang. You can see the original design here:
https://www.artstation.com/artwork/g...f-638d05271a49
As with the other pieces, this was a lot of ZModeler and Arraymesh combined with the new Boolean system. It was so awesome being able to make tweaks to this and really fine tune it in a non-destructive way.
This is an earlier test render:
And a few WIP screenshots:
Hi! this is a short video showing the honeycomb technique made with the new Live Booleans process
<iframe width="560" height="315" src="https://www.youtube.com/embed/7hAfWBm8Q4g?ecver=1" frameborder="0" allowfullscreen></iframe>
Hi there,
I made a little guide on some of the tools I found most useful in the R8 beta:
nice workflow
Rendered in KeyShot Pro 6
Thats really awesome :O