Very dark! Greate piece
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Very dark! Greate piece
Yep i really like to make quick sculpts of clothes/drapery and anatomy from random pictures, nice exercise.
another couple of similar projects, one made for a school workshop (so very similar to the previous one, as i started from the same pic to show the process) and another one to relax in between boring and repetitive jobs. not finished, but it's just a quick doodle of about 2-3 hours
great pose man.like it.your tutorials on DT are fantastic.thanks for those .:tu:;)
thanks man! very appreciated, i would like to make soon another tutorial(s), also for free (if time allows :) )
I post some characters i had fun workin on at the beginning of the year, they are/were supposed to be used on an animated project with caricatural cartoon characters, but seems like right now it has been put in hold for an undefinite time, so i feel free to post'em as fan art (they are a bit silly, but i think they were coming out nice :lol:). some flaws here and there but as the job was paused i didn't have time/will to go and fix things :P
I really like these last several sculpts! :tu:
This is my latest personal project, my submission for the allegorithmic challenge "battle of titans". sculpted in zbrush, textured in zbrush/ddo/substance, rendered in marmoset.
i tried to imagine some sort of primeval godlike creature, able to travel among planes of existence and appearing in universes when there is the need for some good ol "destruction powered balancing"
This project involved using different softwares (especially for texturing, as it was strongly suggested to use the substance suite) but ZBrush was of course a key element of the worlflow.
first of all, thanks to the great options of insert mesh brushes, i was able to create the metal crystals out of a set of 7-8 basic shapes built for the purpose. also the sculpt on the rocky part was made mainly using surface noise and planar brushes taking advantage of two features i love, depth mask and the line mode.
But the key element in which zbrush really shined was to retopo and uv the rock-metal part, saving me a huge amount of time in retopologizing this mess. i didn't use zremesher for this, as i needed to stay pretty low on polycount and maintain the hard angles (a thing that zremeshes sometimes fails), i simply merged on each island of the creature the metal crystals and the rock part, dynameshed it to boolean them together, and then decimated twice to bring the polycount at a very low value, maintaining the hard edges and having in the planar part almost all quads. of course it took some fixing in certain areas (as dynamesh sometimes bridges close surfaces and decimation master can cause open edges to appera, it's always good to check the mesh in a modeling app and fix it) but the whole process took hours instead of days :).
also the uvs were made real fast with uv master, in certain pieces i cut the mesh with the slice curve brush to define different polygroups with clean borders and activated the "polygroup" option in the uv master panel, creating islands of uvs out of my polygroups and allowing to have very clean seams (and in areas i wanted them) :)
Hope you like it
Hi guys, id like to share my latest personal work, created for the pure fun of sculpting during work breaks (lot of low poly stuff and environments this period :D).
it was inspired by the myth of Cronus, the first titan and father of the gods, that in order to not be overcome by his own sons, he devoured them. Symbol in the ancient mythology of the time destroying all things and the past consuming the future.
As i like to always add some twist in my personal works and it's one of the very rare periods in which i have positive feelings and dont feel misanthropic :P, at a certain point i decided to make the titan in the act of keeping the son safe in his arm (even though this could also be left to the viewer's interpretation, the lack of expression in the face wants to give the freedom to decide by yourself what is gonna happen next :D).
in my vision the broken hourglass is meant to be the time that flows away, that is just an illusion and looses importance when compared to other things in life.
everything is done in zbrush, starting from rough dynameshed base meshes. the sand effect was created thanks to the amazing nanomesh feature. Hope you like it!
one of the best art I've ever seen here! can you tell me what used to beard (inspired by classical sculptures of gods)
congrats!
Hi man and thanks for the kind words!
the hair and beard sculpting are really simple, i take advantage of some custom brush i made. even though the same effects can be done with similar one, if you want you can test them by downloading here
https://www.dropbox.com/s/kqhs0eu9j9...ushes.rar?dl=0
here is a breakdown on how to realize them, pretty simple, i had the luck during the past years to work on a lot scans from classical sculptures and so had the possibility to really dig how hairs and fur were stylized :)
Also, some people asked me about how i realized the sand, here it is a breakdown on the overall workflow used
man this work is just mind blowing.definitely deserve Top Row.thanks a lot for this great breakdown.keep rocking.;);)
How I have missed you. Great sculpt and breakdown. Always a huge fan of your work.
Awesome sculpt and nice breakdown .... Hats off. :tu:
Amazing Work pal! thanks for the workflow!! you did the hair very good! nice job:tu:
Amazing Work
Simply amazing! Haven't seen antyhng so good in a long time!