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Robot Material Testing (WIP)
My mission to understand the ZBrush to Arnold via Substance Painter workflow continues!
This is a test render of the robots head to see how the base material is looking (the eyes will be glass in the final render). Last night I spent a few hours trying to learn how to bake sculpted detail into a normal map for use inside of painter. For this project the material will be really important because the model itself is very simple and is made of almost all one material. I want to give it loads of character so most of the colour and roughness is hand painted, I want to avoid falling into the trap of relying purely on procedural stuff. I sculpted all of the metal imperfections inside of ZBrush so that I'm not purely relying on the material itself to drive the overall look. This is just the base material, there's still alot of subtle tweaking to do but so far I'm pretty happy with how it's going.
Now I know what I'm doing (sort of) I'll be finishing off the body and posing it tonight so that I can spend more time getting the materials looking how I want them. I'm posting this so that I have some kind of record of my development that I can refer back to but would also really appreciate any feedback :)
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Robot detailing BPR (WIP)
Forgot to add this image for comparison...