The material was created in 3d max, material of standard type, with translucent shader in shader BASIC parameters, in maps, uses your texture created in zbrush in diffuse color and diffuse level, translucent color uses a map type fallof, and uses normal bump with your map of displacement created in zbrush for bump.
That is everything for the texture, render is normal.
Saludos y gracias por sus comentarios, seguire trabajando. :D