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slocik Sketchbook
Yey got the steam sale id pack with doom, i forgot how great it looks and it inspired me to make my own version of the imp monster. Also been a whiole since i did anyything ;d
2mln polies, i day of work, maybe i will push teh detail up to 10 mln, or maybe start another doom monster. Thinking even about texturing and actually putting ingame also.
Hope you guys like it.
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Aw man, this is cool looking Slocik. Loving the 'melting' muscle look-:tu: Or should I say the 'no skin' look-;) Your anatomy is amazing. Very neat sculpt!
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thx, the idea with the muscles was that as he is mutating, his skin is connecting with the bones and becoming so hard its starts to crack and layer itself. And i pretty much ignored the anatomy alltogether, made up it as i went, so i wouldnt call it anywhere near correct ;D
Anyway detailed him up a bit, will try to interpret the cacodemon next.
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well this is just fantastic, though I'd look again at those Glutes. Something about them seems off.
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Hi Slocik, that's cool that your not looking to go 100% on your anatomy (creative freedom). I'm digging it-;)
However, do revisit the 'glutes' (as Framedworld has pointed out). Taking a 'second look', it seems as if four giant fingers are grabbing hold of his (it's)glutes-:D Like that famous photo with some dude grabbing hold of Janet Jacksons boobs-:D
Other than that, real cool looking!!
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hah, actually that part gave me some problems, originally i was gonna give it more of a human look, but i decided to drop any correct anatomy on his ass and in the place where his genitalia should be, and make something up ;f Now i think i rushed a bit through the blocking out shapes part, since i made all the forms in like 1h.
Anyway tried to make some changes to it, damn i spent like 2 h on it, made like 10 difrrent versions before i found a one i liked ;] Its crazy it took me more time to make his ass than to make almost the whole core character before detailing ;D
heres 2 versions on the right the new ass, on the left a blend between old and new. Dunno which one to take, but no matter which i go with, i will have to detail it up.
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This is just terrific, can't stop looking at it. What a great idea, and great skill.
:tu:
5 stars.
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Aha, now that seems to work better (don't know, maybe cause were human and we tend to relate to things were use to seeing??). Either way, this gives more of a flow to your character. Way to go. I bet it was a (here it comes) PAIN IN THE ASS!:D :D :D :D
Seriously, I am keeping an eye on this post and your work my friend, love it!
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k, i started texturing, and damn me if i suck at it, i have no idea what im doing, but im doing something ;D
Anyone any ideas how to give it a menacing look ?
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I would use what you have as a base and then mask by cavity. paint over with a dark blue/purple/black to accentuate your carved in detail. Then reverse the cavity mask and use a veeeeryy light blue to accentuate the veins.
Also Make his legs abit longer and thicker. I think it would add a lot. Great job so far by the way:)
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Maybe give a slight tonal change in recesses, maybe add a purple hue
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yeha now that you mention his legs do seem a bit short, but i swear i did made them longer, maybe moved them around by mistake later ;f Tunnel vision ;D
Also i started a new model in mean time based on unused bioshock2 concept i saw being posted here today, decided to make it and give it a proper modo render with ss and stuff.
Heres the start . I plan on splitting him later into 2 layers, one for the transparent skin and one for the muscle layer underneath it. And after i finish all the anatomy fixing, i will give him those big skin folds, for now i want to focus on getting his anatomy 100% correct, since it will be extremely hard to do later and not brake the folds flow.
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Layering your texturing helps a ton. At least working with that concept in mind. In Zbrush I lay base color then I play around with masking as I work my details. Thinking of how real life skin is made up like: Veins, blood flow, muscles, fat, then there is the pigment last. I imagine a monsters is not so different. In that case you can study frogs, insects, you name it.
Also I saw in a book once about drawing dragons and there was a bit that I found interesting. It talked about eyebrows and features that accented evil or deviousness(sp?). Like sharper features and angles, lower inner brow while outer is higher.
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haha, wow man thats one useless advice, considering my monster has no eyes, eyebrows, or eye sockets on that matter ;f But thanks anyways, i guess ;D
small update on the other model, already finished the bones , and half of his visible muslcle layers, i really hope it wont look like ass when rendered together.
It took me whole evening to make his skeleton, last time i do a monster that has transparent skin ;f