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The importance of the curves - Fibermesh
During Darwin studies, I found really usefull the fact is possible to play with the curves in certain parameters. This feature is extremly useful to achive certain results. I've decided to explain the most important hair areas in the head from my point of view. I havent covered all the parameters, as most of those are quite obvious such a length, cover area, twist...and so on. The tutorial is mainly to show that this curves are there for something, and is great to see the results.
I hope you guys find it useful as I did.
Any comment is really welcome.
Thanks
EDIT*: Forgot to mention, for Beard Revolve, the rate is set up high. You can use btw 35-50 rates.
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Dont be afraid - Girl Sculpt
Finalized the sculpt from the little Girl for "Dont be Afraid" project, based on Kim Kyounghwan ilustration. I decided to give myself freedom on her, as in the conecpt the girl is not facing the camera. For it, I took inspiration in Glen Keane drawings, and more further research about clothes. Really enjoyed sculpting this chap, something new and exploring new styles.
Started using Zspheres for proportions and define the silouhette. Remain pipleline Dynamesh + Zremesher
Hope you guys like it :)