5 Attachment(s)
Creature Bin - Jerod Bogh
Hey ZBrush savages,
Just carving out a little place to drop some creatures, aliens, and other beasts from time to time.
I will most likely just stick to personal work/studies in this thread.
Currently beta testing the ZBrush to KeyShot GoZ Plugin and I'm loving what it's done to my workflows.
I'm finding that getting an early glimpse of a characters look-dev, is effecting the design decisions I'm making back in ZBrush while the sculpt is still evolving.
This first Alien is a perfect example. What started as a morning warm-up soon stole my attention for a few days. And the visual feedback I got from some early skin and lighting tests in KeyShot heavily influenced how I finished him out.
These renders are done using the Max Samples Setting.
~20 mins per image with 64 samples.
Also something new for me... No UVs were harmed in the making of this creature.
Just Polypaint sent straight over on high res meshes via GoZ for KeyShot. Which is a breath of fresh air to me and keeps the flow going!
Cheers!
1 Attachment(s)
KeyShot VR - Interactive Turntable test
Quote:
Originally Posted by
nassosa
when is it released? Cant wait to try it
Last I heard there was no specific date, End of Summer I believe. Soon!!
Quote:
Originally Posted by
kaisasose
That looks pretty impressive. :tu:
Thanks Kaisasose!
Quote:
Originally Posted by
Patpotlood
great renders, and fine model too.
i used the trial of keyshot for 30 days and i must say,
it's a very easy to use renderer, with great results.
can you tell what version you use?
will the goz plugin work with the standard version?
grtz p
Patpotlood, thanks for the kind words!
I am on 4.1 Pro.
But I believe the plugin should work for all versions of KeyShot.
Quote:
Originally Posted by
Santis
I love it, great renders!:tu:
Santis thanks so much!
Quote:
Originally Posted by
Alnomcys
Nice work !
Much appreciated :)
Quote:
Originally Posted by
][-][4Z4R][))
Great work and is specially usefull for high quality renders without Uvs. Looking forward for the plugin release
Thanks! Coming from a production heavy mindset, it's seriously so nice to just kick a model out High Res and Polypainted, ready to rock.
Tip for the Plugin: Name all your subtools clearly! Makes things cleaner in KeyShot.
Here is a link to a test I did today using KeyShot Pro VR: http://keyshot.com/vr/JerodBogh/Mant...e_Studio4.html
Click to spin the Model Right or Left and use your scroll wheel to zoom up to 200%
For those that don't know, VR lets you render a number of frames out and stitches them together for in-Browser interaction!
Tons of options during the setup. Even an option to output to iBooks.
For this initial test I set up a basic Turntable but there are options for Spherical, Hemispherical, Tumble, Custom, and Animation as well.
This makes it feel like an in-Browser 3D viewer but with the high finish of a constant KeyShot render. Woohoo!!