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5 Attachment(s)
Old Women render
Hi Guys,
Its been a while since I last posted any work, I've been ploughing most of my time into my career and had little time for any personal works. I made this sculpt over a year ago and finally decided to take this one all the way, I hope you like it and its good to be back. I'll give you some info below but feel free to drop me a mail if you have any questions.
Cheers guys
Dan
Sculpt: ZbrushR7
Texture: Zbrush/Bodypaint/Photoshop
Model: Zbrush/XSI
Comp: Photoshop/Lightroom, Used Lightroom to touch up levels and cross process the final renders.
Hair: Zbrush Fibres /Modo Hair, exported hair curves from Zbrush at low previs level then used these as guides in Modo.
UV: UVLayout Pro
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Look great! Great detailing and render! My only concern is the ears, seems there is no cartilage that drives the forms in them, but rather feels all fat underneath the skin.
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It's a such a nice portrait! The hair looks very very real. What treatment did it get after you exported curves into modo? And what did you use for rendering? Fantastic job!
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3 Attachment(s)
A few more images
A few more images.
Cherub Rock: cheers for the feedback its true I missed that, cheers for the spot.
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n1agara: Hi Man cheers for the comments, I export the curves to Modo along with a hair cap that was a cut part of the original sculpt about lvl 2 not too dense as I don't want loads of uncontrollable data everywhere.
From there I added fur shader in Modo to the cap, then set it to use guides in the attributes and point it to the imported guides from Zbrush, I also added a texture map to the cap, this gives you the hair colour.
In this case I decided not to use a hair material on top of the fur as it actually looked more convincing on its own and also was faster for my machine.I also imported some more detail curves for the grey hairs with less density and some frizz, to get the look right it took a few hours of playing around, but the speed of the Modo render means you can iterate quickly to get the effect you want. Final rendering was also done in Modo and I added 2 frame passes for the hair as it gives it a softer more realistic result.
I hope that helps let me know if you need anything and I do screenshots but have a play with Modo its pretty dam fine.
Cheers
Dan
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n1agara: Hi Man cheers for the comments, I export the curves to Modo along with a hair cap that was a cut part of the original sculpt about lvl 2 not too dense as I don't want loads of uncontrollable data everywhere.
From there I added fur shader in Modo to the cap, then set it to use guides in the attributes and point it to the imported guides from Zbrush, I also added a texture map to the cap, this gives you the hair colour.
In this case I decided not to use a hair material on top of the fur as it actually looked more convincing on its own and also was faster for my machine.I also imported some more detail curves for the grey hairs with less density and some frizz, to get the look right it took a few hours of playing around, but the speed of the Modo render means you can iterate quickly to get the effect you want. Final rendering was also done in Modo and I added 2 frame passes for the hair as it gives it a softer more realistic result.
I hope that helps let me know if you need anything and I do screenshots but have a play with Modo its pretty dam fine.
Cheers
Dan
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