A more recent sculpt of a likeness study :D Hope you guys like.
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A more recent sculpt of a likeness study :D Hope you guys like.
Hey everyone, here`s a bit of work on my latest character, intended to serve as a game character. Hope you guys like.
Vick.
beautiful sculpts, Vick Gaza...very nice man
Thank you very much sir :) I am glad you enjoy them :D
Some more stuff , morning sittings before work produce this :))
really nice skin details! :)
I really like your likeness study as well! great work
Hey man thanks so much for the kind words :D
I`ll post some more soon, too tired to keep my eyes open now.
Mixture of a bit of FiberMesh with hand made hair bobs (as he will be a realtime model).
This is really good work. I really like your detail skills.
But If I was to give any critics. It would be that the eyes are squenking (I dont know proper english word) too much. And MAYBE the eyes are a tad bit too much in skull sockets?
Otherthan that. You're on the right path to making a kickass model !
cheers.
Adam.
Great work, Vick! Keep it up!
Great skin details man.like.;)
Thanks for the kind words and for the feedback as well guys.
I`ve worked upon him some more, and tried to pull back some of the CG ish features and push more natural features, softer jaw line, redid the eyes, softened cheeks and temples as they looked fake, and pretty much tried to make face features go well with each other, as the previous one looked like a mash-up of some squint eyes, with a relaxed face, etc :)
I hope I improved him a bit at least a little bit :D
Calling him done for now but will revisit hair follicles and add more of them once I start texturing this dude :D
And some progress on this fellow :D
Wow! really love the way the character looks; I especially think the cloth looks very well done. I always like to see how other people do cloth, because in my opinion, it's one of the most difficult and time consuming parts to pull off.
Also, the face! it's very realistic and well done.
everything on your character looks great! I specially like the clothing.
Oh wow thanks for the reply guys, I`m a bit late but thank you :D
Here`s some more work, posting retroactively now , until I get up to date with my current projects.
I`ve been unbelievably lazy with posting stuff, need to get back into it.
Halo helmet fantart-ish finished a while ago, tried Keyshot and wanted to stick just to Zbrush Hard Surface modeling. I retopologised a few bits in Maya for trying out different workflows but great majority of work (99%) done in Zbrush only.
You don't really need much more tbh. (i`m such a fanboy lol)
Oh and forgot to post this fellow here too :)
I love the sci fi guy!
good work