Nice works in your sketchbook, nice sculpting on the womans details and cloth!
the pose of the dinosaur and overall looks nice, the texture looks a little odd, like back in the days:)
Definently keep it going!
Cheers,
- Kenny:)
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Nice works in your sketchbook, nice sculpting on the womans details and cloth!
the pose of the dinosaur and overall looks nice, the texture looks a little odd, like back in the days:)
Definently keep it going!
Cheers,
- Kenny:)
Thanks Kenny. Yeah, trex is a little old. His total poly count is around 4 million and has a 4k map for his entire body. My new stuff is closer to 20-30 million. The dancer girls face alone is 10 million polys and I'm devoting an 8k map to it just for the heck of it.Quote:
Nice works in your sketchbook, nice sculpting on the womans details and cloth!
the pose of the dinosaur and overall looks nice, the texture looks a little odd, like back in the days:)
Definently keep it going!
Cheers,
- Kenny:)
Here is my cowgirl sculpt based off of Antony Ward's model. I used Z-Brush for most everything. Started with mannequin, used dynamesh for the sculpt. I used the insert face and hand brush.
Some of the accessories such as the belt were created in Maya. Still a work in progress. C/C welcome.
David Bittorf
www.davidbittorf.com
She's got Booty to boot! excellent!
Thanks :)
Update:
www.davidbittorf.com
Update:
David Bittorf
www.davidbittorf.com
Here my latest dynamesh sculpt. It was inspired from David Komorwski's Hobbit Guy tutorial. His tutorial was one of the first tutorials I ever did when I was learning Maya back in the day. It's nice to revisit projects 10 years later with much better results in a lot less time. I added a beard to practice with fibermesh. Not sure if I'm going to continue on with this guy. Crits and comments welcome.
David Bittorf
www.davidbittorf.com
Here is another sculpt I'm working on that was inspired by Jeff Unay's model in the Hyper Real Modeling books. I used mannequin and dynamesh. I used TopoGun for the retopology. Still a work in progress. C and C welcome.
Thanks,
David Bittorf
www.davidbittorf.com
Update:
David Bittorf
www.davidbittorf.com
Another WIP. I referenced Cory Cosper's model from Digital Tutors. Base done with dynamesh, retopoed in TopoGun.
David Bittorf
www.davidbittorf.com
Update: Added mouth cavity with gums, teeth and tongue.
David Bittorf
www.davidbittorf.com
your jaws apex seems a bit far forward for an open mouth, but pretty good so far :)
Update:
www.davidbittorf.com