Thanks you , in this case there is more sculpting .. still working on it cause i want to complete the entire body plus cloth/accessories
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Hello LUXIFER as always, very interesting your work
for me the most interesting, 1278,1285,1288,1289,
a question, the alfhas, the do with photoshop, or directly with ZBrush
Thanks, waiting for your book:tu:
Had to work again on the head as like my previous test image. ANyway some progression on the entire body.
The final result will be similar to this,
as always i made rendering test and various modification on the whole figure
before proceed. On the left hand i'll made a sort of pyramid levitating and some more details. The background is not definitive.
Yeah, I knew I had to wait before commenting.
Great one already.
I wonder how you did the dress down there. I have a few ideas.
good image
Shhhhhhhhhh, I say nothing
prudence:tu:
Thx you guys, about the dress i've started with a cylinder, creating the base form with move elastic , dynameshed it, modyfied it again, applied a zremesher and finally the most important thing creating manually cool polygroups with lazo selection. This is my new approach to some tools, instead of creating polygroups from guv or puv or whaver i create them trough polygroups from polypaint, or from selection, or from masking using alphas too etc exactly like and where i want - i use also the visibility palette to grow or shrink the selection. Hope this helps.
:cool::tu:
Stunning work LVX, now i finally got a chance to understand something out of this technique you use. So those are the "loops" you refer to.
You did it well, on the dress.
I guessed right of course. The only missing in zbrush is a way to place UV islands on the map with precision. As a workaround, I use blender for such operations.
IMO, you have to spoil it a bit, to fit better with the upper part. Or the opposite, to create some geometrical transition from bottom to top.
This is difficult for me, always an issue when combining sculpting with such geometrical methods.
Still lot to do..but i like so much..
Hell of a render Sir.
But I got to tell ya, that dress you made is fantastic and I cant thank you enough for showing me/us how you came to design it:tu:
it looks like a lot of work to make, so I keep going over it, but what I really like is that they are so many other things you can
come up with by following your steps.
So thank you for this
all the best to ya
Lou
looking forward to more of your designs.......
Wow, your creativity is admirable!
Wonderful details and your very own style.
I'm a bit scared, when I saw the new head shape and the rock.
That looks like the sister of my Clotho, the Spinner.
But your typical style, has become a high recognition value, which is always a eye candy.
Ciao,
TM
Ah very interesting i see the similarities but trust me i didn't copied it at all and i find good when artists with same background come up with common ideas but still different with it own style..anyway it's not a woman, its more like an androgin , the bust is a male the rest i don't know eheh