Hi all, was quite busy last week today got some time to work on my character. Based on Mr. Mangose's suggestion I have corrected the proportion and modified the form to get better shape. Mr. Mangose let me know if I am on right track.
Hi all, was quite busy last week today got some time to work on my character. Based on Mr. Mangose's suggestion I have corrected the proportion and modified the form to get better shape. Mr. Mangose let me know if I am on right track.
hey narendrak! I can certainly see the progress you have made. The adjustment made to the scapula and that pillar of bone protruding from his shoulder are absolutely better defined.
The more structured iliac crest of the pelvis looks good! The volume you added to the legs really helps. Have a better look at the gluteal muscles and find some human anatomy reference for that.
The gluteal muscles attach to the iliac crest and currently they do not.
Sorry for the quick sloppy reply. I will make a quick sketch to better illustrate what I am trying to say.
Keep it up! You are doing a great job. The time you spent reworking this model is paying off!
Hi - found this image of the suit - thought it might be useful because it's a side shot with no colour - hope it helps.
Thanks foxtrotzulumilkshake for this reference image it will certainly help to get more details of character.
MrMagoose noted your feedback and will work on the areas specified by you to enhance. I think now I can proceed to add more detail in the character to save enough time to work on other props of the scene. Thanks a lot for your suggestion.
Hi all, here is a small update and a new wip. Worked on stomach and legs of character.
is everything ok? i'm waiting for more updates ;) :tu:
Well I didn't got too much time to work on my concept but yesterday got some time to work on hence here is my WIP. I did something wrong with lights hence render looks pretty flattened, any idea how can I reset these settings?
Just a few recommendations
in the first one
imagine that he is strong but not enough to move the (car) so he is doing a great effort .
then i try to make and adjustment over your image , I hope you find it helful.
about reset the light settings the only thing that come to my mind (without closing the program) , first go to preferences and click init zbrush, then reload your ZTL.
Keep it up! You are doing a great job :tu:
UlisesVirgen, thanks a tons for helping me for exact pose of character. While reading your comment I was thinking of character and reference to give it pose of dragging the cart but when I scrolled down you did it for your self. Now I don't have to struggle to find too much resources and references. Thanks again for your kind efforts helping me to evolve.
While working today morning I found it challenging to create a hallow pumpkin with eye and mouth opening. There should be a way so that we can minus one sub tool with another without going for or with dynamesh. I am not sure about that but it seriously tricky to get such result.
I´m glad you find my comment useful...:tu:
about your last comment I think this could help you
Brilliant UlisesVirgen, this is what I was looking for and spend too much time to seek an alternative route. This tip is very helpful for me as now I don't have to subtract mesh in dynamesh when not needed. I would start poly painting once I finish posing character but I am not sure about render settings to get best render. Any suggestion to make my render better would be a great help.
this is an area a little tricky for me, but i can show you the light rig i´m working on for my scene , i hope you find it useful...
Here is my wip based on the latest feedback from UlisesVirgen. Have a look. I've also closed characters eye that I guess a reflex action when someone pulls heavy object.
After adding some fine details I would start polypainting and rendering as soon as I can. I don't want to miss the party. :)
Nice progress, randomize the pumpkin positioning a bit. All the handles are pointing the same way and all the pumpkins are perfectly level with the ground. Mix it up :)
Great work so far, I love the expression on his face. Keep it up :)