Got mine a couple hours ago. Activating now.
Squeeeeee!!!!
Type: Posts; User: SalmonGod
Got mine a couple hours ago. Activating now.
Squeeeeee!!!!
how about the Indianapolis area?
all positive notions seconded and surplussed by myself
if a facehugger got hold of a prehistoric moth...
I think it needs Antennae :D
I think this is pretty cool
ya it's not age that restrains me... I'm only 24 and still in pretty decent shape (recently left a job moving boxes at FedEx for 3 years -- very intense)... it's time... I'm still a college student...
this is the first I've ever heard of the show... it looks like alot of fun... I would love to try an obstacle course like that, just to see how I would do... I've always considered myself a...
based on the anime right?... it's been a long time since I saw that, but I really like your model... it fits what I remember of the show's style
both of Meats Meier's Intro to ZBrush DVDs are excellent... I didn't really understand ZBrush until I watched his first one, and then it felt like I could find a way to do just about anything... he...
looks like alot of work, but very rewarding... cool stuff... it's interesting to see zbrushing crossing over into physical craft
a related question -- if you start with someone else's base mesh, sculpt, and then retopologize, how much is it considered to be derived from that base mesh when none of that geometry even exists...
there is some georgous stuff in there!... thanks very much for the link!!!... it often pains me to think how many great stories and works of art are being forgotten and left behind... I would love to...
Meats has one of the better voices I've heard from a video tutorial... he speaks clearly, with a very neutral accent, even tones, and plain vocabulary... all qualities which I find to be usually...
I really like this... it's simple, but creative... it speaks to me... and it's really pleasing to look at... a reminder that great imagery doesnt have to come from insanely complex or detailed...
depends on what you're going for... if you want a disturbing look, then you got it... the raw fleshy areas make me cringe... which is great in a horrific sense... but in achieving that, you no longer...
great job... did you know they're making Machete into a real movie?... I cant wait!
wow that is REALLY disturbing to look at... it even creeped out my 2 1/2 year old son who watches horror movies with me all the time
this sculpt is wonderful... alot of fun... really laughs in the face of realism, too... this is a great example of how you can be cartoony in 3d without being cell-shaded, anime, or loony toons...
I highly recommend STALKER... one of the best experiences I've ever had with a game... very immersive... imagine Fallout, except replace 1/2 the RPG elements with FPS gameplay... there you have it
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I love your biomechanical quadruped creature... would be a great Doom monster!
in concept, it reminds me of Kobolds Ate My Baby!
I really want to try it out... just need to convince my wife :o
that material is fantastic... I think you've very nearly perfected it... it's matcap right?... I can tell you have spent hours just tweeking this material to get that refined, clean line look.......
this guy looks solid like a rock... alot of big, muscular characters I see just look inflated or like they're all superficial muscle (like the kind of muscle people get who train just to build muscle...
they're all really strong and your Earthworm Jim just rocks :cool:
very nice... was there any specific inspiration for this piece?... any spiritual background?... or is this just your personal interpretation of reincarnation?
based on the Fallout monster?... great choice... I remember those guys were really tough