Hey guys, it's been a while since I've posted here and I have work piling up so I figured it's time.
This is a prototype character I made for UT about a year ago. For this character I was...
Type: Posts; User: askutt
Hey guys, it's been a while since I've posted here and I have work piling up so I figured it's time.
This is a prototype character I made for UT about a year ago. For this character I was...
Thanks man! Appreciate it.
Sup guys,
I thought I would share this Puritan character I've been tinkering with. It was the project I used to demonstrate techniques for my last GAI class, as well as a test subject for skin...
Awesome man, looks great. I love the attention you gave to the butt, perfect.
Sup guys, Adam, here is a sampling of the work I did while at Naughty Dog on U4. I came in pretty late in the game but was lucky enough to have a selection of some cool heads to work on. Needless to...
Sup all!
I've been working on this guy the last little while and decided its time to post and move on. He was the demonstration material I used for my GAI class that recently ran. Originally the...
Hey guys, I had a great time participating in the contest this year! Super stressful as the clock ticked away but well worth it. Here was my entry.
I created the concept at work during lunches, the...
Nice glad you guys figured it out. All I did was replace the original download with a zip file that contains model and brushes, so if its already purchase re-download and you're all good!
Thanks Jonas, to answer your question the skin detailing is done with a spray brush with some adjustments and one of the preset alphas. I actually just updated the gumroad model with the two brushes...
Thanks for all the support guys, appreciate it!
Thanks Guys!
@ Djordr - odd in what way? I'm taking notes for any improvements, do you have a reference i can compare against mine?
Thanks guys!
The guy I used for reference had big traps, and they do flex a bit with the shoulders rotated and the scapula being pulled in. However I do agree that when I look at them now they do...
Hey everyone,
I've been tinkering on and off for the last little while on this male sculpt. I wanted to create a model that I could use in my other works as reference. I use the models from...
Thanks again guys!
The fuzziness and cloth details was something some of us added for presentation purposes. In game all of that was handled through materials.
The exception to that was the fine...
Thanks again guys!
snowzbc - we didnt adopt marvelous designer until late in production so most of what you see is done by hand, with the exception being Lakshmi's scarf. Some things were blocked...
Hey guys, thanks for all the nice comments, we really appreciate it!
To answer a few questions
The head topology was ended at the clavicle - like what you see in the renders. There were a few...
Hey everyone!
My name is Adam Skutt, I'm the character lead over at Ready at Dawn.
A bunch of us wanted to share some of our artwork with the Zbrush community. This was a great project to...
Hey guys, thanks for all the comments, I appreciate it. Nice to hear from some of you back in Michigan as well!
I think the majority of the questions were directed at the render itself and how it...
Ended up doing some painting, and due to my UV laziness I rendered in Zbrush for the first time. I still have some painting tweaks to do...and probably a few composite rendering tweaks. Hope you all...
It's not an artery, it's the cephalic vein. You can see it running over your bicep then it goes under the clavicle and splits.
RamsusW: thanks for the comments. I used the standard MR fast skin which was piped through the mia material for proper reflections. It took me a while to figure it out, but then i found this sweet...
Thanks for the comments everyone! now to answer a few questions.
Sculpting:
The creation of this was done completely within Zbrush, aside from the cloth which was a MD sim. Using a sphere and...
Thanks guys! Here's another render showing the anatomy a little more clearly. I'll get a render of the skin side tomorrow and some zbrush screens and render explanations to boot.421513
Thanks for the comments guys!cgranjon: It's meant to be more of a clay/ waxy render rather than an actual person. I would have to double check reference but I think most wax anatomy cadavers are void...
This is about as done as it's going to get. I'm going to render from a couple more angles and probably tweak the settings as I go. I know some of you have a few questions about rendering and what...