A funky thing about ZBC is that it is strange to read comments because it is hard to tell the difference in works. The common "awesome" etc.. It is hard to read the barometer, especially with the...
Type: Posts; User: rv_el
A funky thing about ZBC is that it is strange to read comments because it is hard to tell the difference in works. The common "awesome" etc.. It is hard to read the barometer, especially with the...
Thanks Guys!
JuanPax: The 3d Print part was done by Desmoda, which was awesome because he was the guy who did the first 3d print i saw that really blew me away and showed what you could do. That...
Thanks for the breakdown. This is absolutely amazing stuff. I love these! The presentation is perfect on them too.
A photo of the kit by Industria Mechanika. It is pretty trippy to see it all done and be able to hold it! Too bad I don't know jack about building and painting kits.
The cast really picks up all...
Cedcrx:
Yes, you can certainly use layers to store a T-Pose so you can go back to sculpt. I plan to try to use that in the future, but I don't think I've done it how you are.
The one I've used a...
TURNTABLE HERE (mov file)
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Some of the renders I used above use these settings.
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Thanks guys!
Ikameka: Thanks man.
I broke down a few things I did on the project plus some renders.
I'll post some pics of the Resin Kit soon + a Turntable.
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Thanks guys!
nassosa: I wish man. The work was broken up over a long period of time and was pretty rough. Sorry man.
Zeclipse: Awesome! If you run into problems the work around is to save a...
Hey guys. Been quite a while since I've posted.
I had been working on a figure for Industria Mechanika off and on for a while. The concept was done by my good friend Adrian Majkrzak.
A...
Yeah this is really strange. I would like to edit the same functions. The documentation even toutes it like a feature but then it is greyed out and you can't access it! That doesn't make any sense...
This is excellent! I love the colors and originality of it all yet mixed with very recognizable things and topped off with sort of a contemporary treatment. I need to get some time when i'm at home...
Absolutely stunning. Great to see this stuff. Would love to see process and how it came about. Love the real world asymmetry and feel.
I just wish I could get over the design decisions that to me...
I love it. This is awesome. The guy has great prescence. He really fills out his space and he has some natural stuff going on about him. The rabbit is awesome.
Bfffff.... wow.
Hey thanks guys! Great to hear it. Here are a few more DLC images.
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Jace (Young)
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Classic Clayton Helmet
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I did some renders of the upper body front, 3q, side, back etc... Hope these help
www.pseudo-pod.com/temp/ArmoredKantus_Bust.rar
Good luck man!
voodoodad: Thanks man!!! Sadly doesn't look like its gonna happen. Seems to be slow updates in general too :/. I dunno. But thanks anyways.
BlueFerret: Thanks. Its fun doing tore up feathers....
Hey guys. This is a character I started in 2007. I only completed the head but had the concept and basic body stuff like wings and legs etc.. layed out in Max - No zbrushing etc... though. It sat...
I really would like this so much. Basically like Photoshop with namable folders. Decimate by folder. Export All by folder. Move subtools into and out of folders.
I really need this and its...
LOL I havent even had a chance to install version R2D2 yet.... Now we are already moving on to 3CPO.
I agree with Beowulf. Working as we have (many many subtools) with out a photoshop-like...
Jesus man. I've had this image up for quite some time now! Its frickin' rad.
I know its lame to ask about programs, material, and lighting and all that but if you have any tech tips on this guy...
Its really hard to explain. Sometimes it feels like it "clicks through" and turns itself off. Once it does this once it will keep doing it pretty rapidly until you reset max. I will try things like...
Droma is right. I use many things but Graphite polysurf is probably a key one to know.
- I export out division 1 of the model and use it in parts (often i plan this ahead before sculpting, in some...
I don't think i've posted this here yet. I posted over at Polycount. I'm not sure how much it matters for ZBC but for the % of you guys that are doing game work etc...
NOTE: The vert count as...
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