These shapes and textures are so great!
Type: Posts; User: TanTeckWeng
These shapes and textures are so great!
Great work! Those horses are not having a good time at all though. :D
Now that's a super cute wizard. :3
Ah I just love the illustration style renders! How's your workflow on that, post process? materials?
Wow that's a really nice technique! Kudos!
This is really really nice!
I'm also super curious about the plush Siegmeyer! Where's that from! :lol:
Very cute and edible!
Oh these are super cute. :)
Aw these are super nice!
That clam is killing me here!
Huh, you can move the islands in the flattened UV master view around to modify the layout?! I did not know this! Very useful!
Looking good! Only the shirt and shoes jump out as being obviously unreal. Lets see how it progresses!
I'm having trouble telling which ones are renders and which ones are real, hahah!
Amazing sculpt and texturing on this guy here! Loving the helmet details especially!
Yummy lookin!
Very sweet and cute, I love them!
Super nice as usual, kudos to everyone. And that little red demon is rude!
Love a lot of things about this! The material jumps out the most though, really feels illustrative!
Ha yeah I know how it is. Most of the other stuff like clothing designs, hair, etc are pretty faithfully recreated in-game.
A friend wont stop complaining everytime he sees the zipper in Central's...
Nice stuff! I'm curious abou the main characters though. In game, Central looks younger, Shen more racially generic and Tygan older. Are these older iterations of the characters or did those tweaks...
Cant you just zmodeler->point->bridge two points?
Also attaching a turntable version of the frame sequence renderer.
Unfortunately because I'm an artist and not a programmer, this only works if your model's spin axis is centered along the z axis....
The restrictions on modelling for injection molding and the methods you use to get around that are pretty interesting. Sounds pretty nightmarish if you dont have a way to deal with it!
Great textures and colors here!
That poor girl's spine tho :v
Been playing around with this a bit more and a problem came up in a very specific case.
Known Issue:
If a subtool is being animated with an MDD and there is no camera movement, ZBrush will behave...