https://github.com/spiraloid/Spiraloid-Toolkit-for-Zbrush/tree/master/2019
Type: Posts; User: spiraloid
https://github.com/spiraloid/Spiraloid-Toolkit-for-Zbrush/tree/master/2019
Awesome. Thanks Marcus!
This is awesome. any chance we could get the inverse too? export layers as obj?
be great if it was circular
import-export-import-export etc.
for those who may following after me. ...
This is aweome thanks gents. sadly if the layer names are duplicated then the scrollbar trick snags. I imported a bunch of shapes that had corrector shapes, but because a layer name can only be 15...
Decided to share the hyper minimalist zbrush UI I've been using all these years.
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awesome work
Hey Marcus, just doing my yearly checking on this. I noticed in another thread you mentioned clicking mouse locations via a script.. I wonder if we could do the same for decimation master, uv...
Zcore is cool, but not having access to these plugins via script is still halting auto-publishing assets directly from zbrush. Can't wait to use zbrush's tools to process directory trees of assets...
very nice work!
the logic makes sense, the functionality is missing tho imho.
+1 nanomesh octane support please.
nice
I rewrote it a little for zbrush while I made this.
http://vimeo.com/32955649
I made it into an .exe using the autohotkey converter and attached it to this post as a zip. no guarantees but it...
I think this might be of general interest to the zbrush central community.
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if folks here would like to see what other 3D artists are uploading (and voting on), checkout the...
very nice work
this is awesome. I'm stoke to be back in zbrush again. glad to see others love the clay buildup brush as much as I do.
so addictiveZB360_01.jpg
here's a timelapse movie of me doing that last one. forgot to start the movie from the sphere. oops.
yup. that's me. thanks dood. playing with the mat cap and brush changes. ah, tweek is now move. fun.
ZB360_00.jpg
starting from the default head instead of a sphere.
ZB360.jpg
wow. the zhook tool is magic.
Ofer. Jaimie. Pixologic. Congratulations. This. This is just incredible. I'm so proud to see what you have accomplished with this. I always felt a little sheepish about learning the idiosyncracies of...
tim, nice. yeah I had some of the same memory errors and crashes. I'm trying to learn the rules about what can or cannot be reconstructed..... hmm looks like you can have quads or triangles on the...
Tim, like your cloth example. I'm moving onto clothing next. I'll show it when I get something.
Jantim as for ortho. we see in perspective. even the most beutifull person looks weird in...
yeah its funny how working with an ortho camera means it always looks better in the ortho render. hopefull we get pespective zbrushing in windows soon. ;)
-b