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    Finally found time to wrap up my first character...

    Finally found time to wrap up my first character ... my interpretation of REXXAR, Champion of the Horde.

    Special thanks to everyone that helped me in (and out) of this thread.

    Now ... on to new...
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    Some of the issues I am trying to figure out are...

    Some of the issues I am trying to figure out are not zbrush related. For example, how do I get my textured dirt, scars, etc. to show up on the model without being affected by the sss skin material. I...
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    Samson_Portriat: Unfortunately, the only way I...

    Samson_Portriat: Unfortunately, the only way I get him to look this good is by jumping through a few hoops in Photoshop. I have not been able to get him to look this "crisp" with displacement and...
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    Thanks. I am talking to an EMT friend now that is...

    Thanks. I am talking to an EMT friend now that is giving me advise on the wounds. I have almost all of them way off lol.

    I will probably put some shine back in, we will see:).
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    Test_Full_000000/000017: Still a good ways to go,...

    Test_Full_000000/000017: Still a good ways to go, but I wanted to get the material editor set up since this is my first time. I am happy with the material settings such as spec/sss/diffuse/etc., but...
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    I actually have been painting out some of the...

    I actually have been painting out some of the detail I had since I want him to be slightly stocky/bulky rather than defined. Like a wrestler or strongman from the "strongman competitions".

    Do you...
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    I figured out the back "pooled blood" oddity....

    I figured out the back "pooled blood" oddity. What happened is that in projection mode in zbrush my uvw's got scewed like I thought so the paint I "thought" I was doing was being thrown accross the...
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    Samson_Front/Back/Quarter_002: I have pointed out...

    Samson_Front/Back/Quarter_002: I have pointed out the areas that I know need attention for sure and some that I do not know what is causing the issue. If anyone can assist with these areas with...
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    ZB_SamsonScreenshot_013: Same as with hands, the...

    ZB_SamsonScreenshot_013: Same as with hands, the nails are on separate layer and will be toned down later on tomorrow when I am tweaking. Right now I want to block in the parts of the body quickly....
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    ZB_SamsonScreenshot_012: Obviously these hands...

    ZB_SamsonScreenshot_012: Obviously these hands need more work since they definitely do not look real, but I am running out of time for tweaking as my texture deadline is tomorrow at midnight and...
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    I also completely reworked my UVW's. They were...

    I also completely reworked my UVW's. They were causing a number of issues and I did not know that each time I re-import the OBJ back into max that I needed to re-apply the UVW unwrap and reload the...
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    ZB_SamsonScreenshot_011: I had a critique from...

    ZB_SamsonScreenshot_011: I had a critique from someone I really respect in the industry on my anatomy and totally agree. He did not give me specifics, but it definitely was looking inhuman so I...
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    The skin is far from being done so I totally...

    The skin is far from being done so I totally agree with you there.

    Concerning the hair, I agree that color variation always helps, but I am unable to find what is adding the "blondness" so that I...
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    Thanks for the comments. One reason the...

    Thanks for the comments.

    One reason the shading is so dark is that I have the displacement turned about 20% more than it will be on the final. I was just wanting to push it a little too far to...
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    One thing that I thought it might be was that...

    One thing that I thought it might be was that those poly's were "smoothed", but I checked those settings already and they were not.
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    The thing that puzzles me is that the...

    The thing that puzzles me is that the displacement map is not causing it obviously since the cuts/wounds through that area continue as intended without variation. It is only in the texture directly...
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    Here is another issue similar to the chest...

    Here is another issue similar to the chest problem. It is not showing up in zbrush or on the uvw map once opened in photoshop and it is not showing up in the max viewport, but is showing up every...
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    Test_Full001: Well, he is at least fully clothed...

    Test_Full001: Well, he is at least fully clothed in an epidermal layer now. I made this pic to test for seams and did find one along the back of each arm that I had missed. If you see any other other...
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    Samson_TextProgress_004: A bit more progress on...

    Samson_TextProgress_004: A bit more progress on the torso. There is an odd thing happening to the area at the edge of the chest muscle. I will look into what might be causing this. I am not too...
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    WIP: Lost World Competition (3dm3.com)

    I have worked through a number of issues thanks to the help and encouragement of a number of forum members ... and of course ... Aurick:).

    This is where I will start my WIP posting and would...
  21. The only difference I see is the adjustment...

    The only difference I see is the adjustment setting to 100 vice 0. I originallyl tried 100, but will try again. The only reason I listed my Tool>Displace settings is to show that the two computers...
  22. I am not sure the difference. Once I get a...

    I am not sure the difference. Once I get a basically correct map like the one Popeye made I will play with adjustments to get it better.
  23. Thanks for the tip, but I am always careful not...

    Thanks for the tip, but I am always careful not to open a map like this in any program until being used in Max for fear of loosing depth or something.

    So far it is down to a reinstall if removing...
  24. I am not applying any other maps no.

    I am not applying any other maps no.
  25. The one you see there is an example of too much...

    The one you see there is an example of too much contrast. That one did not work properly. The only one that I have gotten to work properly was made on another computer so I think I will reinstall ZB...
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