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Type: Posts; User: evillair

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  1. Thread: Granny

    by evillair
    Replies
    12
    Views
    4,579

    Great job!

    Great job!
  2. Incredible work! :tu:

    Incredible work! :tu:
  3. Great models! Thanks for sharing. I had a...

    Great models! Thanks for sharing.

    I had a question;
    -You mentioned it takes appx. 3 weeks for most models, is that for the complete game mesh and textures or just the finished high poly?

    ...
  4. Replies
    43
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    13,811

    Great job! Spot on.

    Great job! Spot on.
  5. Thread: Blues Man

    by evillair
    Replies
    4
    Views
    2,711

    Thanks a lot remcv8!

    Thanks a lot remcv8!
  6. Thread: Blues Man

    by evillair
    Replies
    4
    Views
    2,711

    Thank you michalis!

    Thank you michalis!
  7. Thread: Blues Man

    by evillair
    Replies
    4
    Views
    2,711

    Blues Man

    I haven't posted in a long time, but I thought I'd share my latest.
    For the base mesh I used Dunkin's Bust starter kit and modelled the other stuff in Maya.

    Composed in Photoshop using the passes...
  8. Thread: Lord (WIP)

    by evillair
    Replies
    149
    Views
    153,419

    Stunning! What size of textures did you use...

    Stunning!

    What size of textures did you use for the alphas?
  9. Thread: the back

    by evillair
    Replies
    4
    Views
    1,623

    This is going to be part of a bigger image. ...

    This is going to be part of a bigger image.

    The model is unwrapped, so I make different textures in photoshop that I want detailed and apply that with the int fuction in the masking menu then edit...
  10. Thread: Lord (WIP)

    by evillair
    Replies
    149
    Views
    153,419

    Looking great Seb. :)

    Looking great Seb. :)
  11. Thread: Samurai

    by evillair
    Replies
    27
    Views
    26,015

    Nice job, looks great.

    Nice job, looks great.
  12. Thread: the back

    by evillair
    Replies
    4
    Views
    1,623

    the back

    Newest test in Maya/zbrush.

    I made 5 to 6 different masks in phoshop with patterns and mapped them to an alphamask to isolate areas I wanted to draw/deform in ZB.

    the_Back_c.jpg

    ...
  13. Replies
    49
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    47,089

    niiiiiiiiiiiiiiiiice!

    niiiiiiiiiiiiiiiiice!
  14. Replies
    3
    Views
    1,463

    Upon the Remains

    Still trying to get to grips with Zbrush as I just started.
    Base models made in Maya, edited in zbrush and touch ups in photoshop.

    Upon_the_Remains_web.jpg

    C&C welcomed.
    ...
  15. Replies
    18
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    5,407

    Looks great!

    Looks great!
  16. Thread: SkullCage

    by evillair
    Replies
    3
    Views
    1,256

    Thanks, yup, all rendered in ZB. Here's the...

    Thanks, yup, all rendered in ZB.
    Here's the alpha I made on simple geometry, comes out cleaner then on a complex mesh. I'm still learning the best way to do things.

    ...
  17. Replies
    116
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    98,397

    Thank you!

    Thank you!
  18. Thread: SkullCage

    by evillair
    Replies
    3
    Views
    1,256

    SkullCage

    Hi, post post here.

    Started using zBrush last week and this is my first render.

    Thanks to Meats Meier for the technique/inspiration, jantim for the material and Mahlikus The...
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