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    BI minidump - Trailheads - Ingame UE4

    Hi guys! Long time no post.
    I'm Rudy, character artist at Bohemia Interactive and I'd love to share with you some of my public work at the studio.
    This year our task was to visual prototype the...
  2. Turn on all layers - any help will be appreciated

    Hi guys,
    few weeks ago I stumbled upon this script which turns all layers OFF. Scripting isn't my main craft so I was wondering if anybody would be so kind to edit it into the opposite: turning all...
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    Long time not updating the depot guys but I've...

    Long time not updating the depot guys but I've been extremely busy thanks God!

    This is Janeway from Star Trek, it's for 3d printing.

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    no worries! do please let me know if you find any...

    no worries! do please let me know if you find any bug or have any suggestion

    thanks
  5. Thanks Marcus, this is the link to the plugin...

    Thanks Marcus,
    this is the link to the plugin http://www.zbrushcentral.com/showthread.php?199697-Easy-Default-Lights-v1-0&p=1174708

    it's very simple but hopefully handy
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    Easy Default Lights v1.0

    Wassap guys!

    I just wrote a little plugin which allows you to reset standard lights, lightcaps or both to default.
    It also automatically restores the original, pristine material (thanks to the...
  7. Marcus you've been tremendously helpful and...

    Marcus you've been tremendously helpful and that's really clever.

    I'd like to include your lines in a script I'm about to post for free on the forums. I'd obviously give you the necessary credits....
  8. Yes, it's for a little script I'm writing. ...

    Yes, it's for a little script I'm writing.

    Sometimes you end up modifying a material by playing with lightcaps or tweaking the material modifiers, etc. So loading back the active material it's the...
  9. Hey Marcus thanks for the reply. Do you think is...

    Hey Marcus thanks for the reply. Do you think is there any other way I can re-load or default the currently used material through Zscript?
  10. Hey guys I tried other approaches but still I...

    Hey guys I tried other approaches but still I can't get it to work. Today I tried this with no luck:

    [VarDef,materialPath,""]
    [VarSet,materialPath,[FileNameResolvePath,...
  11. Retrieve full path to current material and load it

    Hi guys, how're you doing?

    I'm trying to write a simple line which allows me to load the material currently in use.
    I guess something is wrong with my code.


    [FileNameSetNext,...
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    ,

    ,
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    Awesome subject with your last sculpt! :D I'm...

    Awesome subject with your last sculpt! :D

    I'm loving the roundness of the shape
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    Hey there, thank you my friend. For Pepper I used...

    Hey there, thank you my friend. For Pepper I used Vray3 (in Max). I didn't sculpt her with real-time in mind.

    The shading I usually use is pretty simple with VrayfastSSS and some extra specs...
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    Hey guys thanks for the kind words. I'm...

    Hey guys thanks for the kind words.

    I'm updating the thread with some realtime stuff since I'm fine tuning my work towards gaming.

    This is a 6k tris character with 1x1k map. Sculpted in Zbrush...
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    Thanks Anand, I've just seen some of your...

    Thanks Anand,

    I've just seen some of your beautiful pieces so it's really nice to receive your words of appreciation.

    It's such a mystery to see how all this stuff we call body resounds to...
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    A new study in Zbrush, rendered in Vray....

    A new study in Zbrush, rendered in Vray.
    Researching emotion, expression and body.

    Titled Lost.

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    I've been busy in these months with relocations...

    I've been busy in these months with relocations and a lot of other mess but here I'm with a little update.

    This piece is called "Don't call me Scrooge!"

    Made in zbrush, max and vray.

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    Hey Paul, I guess the model was very similar to...

    Hey Paul,
    I guess the model was very similar to Rodin :D ! I'll try to find a picture of his if I manage

    Thanks for your very kind words
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    This is another rendering. I've tried to capture...

    This is another rendering. I've tried to capture a more moody feel...


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    Hey Paul no worries, I love to hear every kind of...

    Hey Paul no worries, I love to hear every kind of feedback.

    I myself as a human being am a big Work in Progress! :D

    I actually fired it but still have to get back the piece.
    Thanks for your...
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    Hey Paul, it's finished as it is :D It was a...

    Hey Paul,
    it's finished as it is :D

    It was a study from a model, 6 hour pose... I'd say with a free interpretation of the expression
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    Thanks guys for your kind feedback. I'll...

    Thanks guys for your kind feedback.

    I'll update with some of my clay studies. This was a long pose portrait.

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    Finally finished the "beautiful" Pepper. A bit of...

    Finally finished the "beautiful" Pepper. A bit of American Horror Story fan art..


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    Yeah...I should update my sketchbook soon..I'm...

    Yeah...I should update my sketchbook soon..I'm also working on some fan art at the moment. I'll post a very early stage before asymmetry, detailing, wrinkles and expression,etc...maybe you guys...
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