Make sure your using the link:-
http://www.uberdesigns.co.uk/old/zbrush/zbrush3matcap.mov
Its compressed with H.246 so make sure you have the latest Quicktime player installed from...
Type: Posts; User: phillawson
Make sure your using the link:-
http://www.uberdesigns.co.uk/old/zbrush/zbrush3matcap.mov
Its compressed with H.246 so make sure you have the latest Quicktime player installed from...
Updated Link
This is using my new host and domain - the above link will no longer work.
Tutorial will be down as I'm changing hosts and domain name actually - I will post the new links once I get setup.
Cheers.
Thanks for these. :)
Sven: Ahhh I see what you mean - thats one to watch out for - thanks again. :)
cannedmushrooms: No problem! I've learnt a great deal from your tutorials, so many thanks for those.
Plakkie:...
Husse: Thanks! :)
Svengali: Great tip, that one will be written down also.
Hello all.
I created a little video to aid my learning process of this really cool program. I thought I would share it in case anyone else was wondering how it works.
1.95MB QT Video...
Just got mine - Thanks Pixologic team! :)
Great news Baz - glad you were one of the first!
Nope, not yet, but I guess they're still working through the registrations that were successful at the moment.
Heres hoping its not a wait til Monday, as it would be nice to get it for some...
Thanks to the support team for the quick reply to my email! I can rest easy now.
Thanks for the quick and to the point response Baz! :)
Cheers.
I bought ZBrush 2.0 (Windows direct download via Pixologic store) on Thursday there (thur10/05/2007) and enter in my details as shown in the emails I recieved.
I get a message saying they could...
No problem Roger ;)
:)
Sorry, I'm not too sure on that part of things. Hopefully someone who does will pop in.
You can bake the displacement map in modo by having your high res mesh in...
If it was a normal map and in the opengl viewport that exploded, you might need to turn off VBO in preferences under opengl.
If it was in preview and your using a displacement map, just lower the...
Cool! Glad it might be of use to you.
Normal maps handle in the same way, but with them, you can flip the R, G or B channels if the map looks incorrect.
You also dont have to worry about...
http://www.uberwave.co.uk/jpg/tutorial2/banner.jpg
http://www.uberwave.co.uk/zbmodotut.htm
I went about creating this little tutorial as a few have posted asking help on this before over at...
Very nice work! You should post this over at the Lux forums as well, as I'm sure the Devs would love ot see it.
Great work on the textures as well...very convincing.
Very impressive as always Jacques. ;)
Hey Roger! Great stuff. The cheek detials might be slightly too large, but its your creation and in the end, its what ever you like. :)
Cheers.