Well deserved, my friend!
And the hair tutorial is really helpful, thanks!
Type: Posts; User: fracture
Well deserved, my friend!
And the hair tutorial is really helpful, thanks!
Hi guys!
@xexex: Thanks !! You are right, I started with the same model here , then I reshaped the guy and did a basic skeleton for the pose in 3dsMax :)
@lacartadelec :Thanks a lot!!
I will...
smells like top row!
Hey buddy, incredible work on the warrior!
Maybe It deserves some work on the polypaint, it will stand out even more :tu:
Love the shapes!
Thanks a lot guys for your feedback!
@Diablo: always a pleasure to meet you here buddy! Really busy year, I'm just exploring the 3d printing experience with a friend, I will post soon a new model...
wow man wonderful work!
Hi guys,
really hard to deal with many open projects, I recently did a new render of SYNDRA I'd like to show you:
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Big image here
Hope you like her :)
CU guys!
Crazy good!
Hi guys,
this is a "promo" image for a sculpt I'm workin on, just playing with lightcap and photoshop :)
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This is the standing version of this guy:
...
Masterpiece.
Another masterpiece Ale!
Thanks guys!
@Diablo: Hi buddy! I was a bit busy :)
1-The polycount is around 290K (with subdiv 2 for the body)
2-I didn't use Zremesher for this model, I started with a base mesh of mine and I...
Hi guys, i'd like to show you my last work:
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I was inspired by the polycount "Riot Game contest" so I did a cinematic character trying to match the original Syndra concept:
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Hey! Thanks Diablo, EricShawn!
Yes I did the music ^^, some old cubase sessions I recorded years ago :) Thanks a lot!
Thanks Diablo, much appreciated ! :)
Another quick sketch, and a video covering dynamesh sculpt and hair placement:
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Hi guys,
started as anatomy sketch, I think it can be my little tribute to Giger
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I used Zbrush image plane with sym on to quickly explore some ideas:
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more Zbrush renders:
Nice work man :)
Thanks a lot Diablo :)
Hi guys,
this one comes from an italian comic (Nathan Never) and he is a villain that lost his arm during a fight against the hero :).
I used Zbrush for the organic part, the hair and fabrics,...
Thanks a lot guys !!!!
Yes, It's looking great, sad that you missed the deadline :(
@Nazedo: thanks my friend!
@ErnestoBaxter: I merged the fibers into single subtools: one for the hair, one for the boots, one for the pelvis, one for the eyebrows and a last one for the back fur.
I...
Well done Nazedo! And good luck :tu:
Pose and mood research:
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Hair and fur:
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Render: