Great news Glenn,
Awesome work :)
I downloaded the files GreebleBrush_4R8 down...
I installed the folders to macro/ and zplug...
What about the others?
GreebleGenerator_4K_Color_1.5_4R8...
Type: Posts; User: Tungerz
Great news Glenn,
Awesome work :)
I downloaded the files GreebleBrush_4R8 down...
I installed the folders to macro/ and zplug...
What about the others?
GreebleGenerator_4K_Color_1.5_4R8...
Yo Mah,
Will your brushes work with 4r8?
Rock on brother (ô¿ô)
Did they post somewhere the winners?
I had to leave before it finished
Another great tutorial Glenn :)
Lookin forward to part 2 (ô¿ô)
Rock on brother
This peace is awesome, the bpr looks good, renders really pop in Toolbag (ô¿ô)
Looking forward to toolbag 3, see what the gangs been up too :p
Great work on this :)
cheers,
~Tung
Stunning work, (ô¿ô)
+1 for toolbag renders
Dude, that skin shader is popping, (ô¿ô)
amazing work!!!
Another great collection my friend. Thanks for putting them together
Thanks for sharing (ô¿ô)
May not be the proper location for the question by not being of technical use of the program (ô¿ô)
Anywho, I see that the keyshot bridge is well received and that people are cranking out amazing...
Wicked kool worx (¤¿¤)
Sweet cherry pie....
thats rocking!!! (¤¿¤)
Now with this process, could you auto polygroup for id mask to take into allegorithmics painter?
or not recommended?
I know bpr to geo, but high polycount, decimate to accommodate polys?
That's a cool upgrade on your linking stars :)
I'm digging c,b,a....
But would jump thru burning hoops for something on the slow motion turning process that your recording like in post #467
(ô¿ô)
Cheers,
~Tung
What an amazing Orc
i also digging the skin and all of the assets are wicked too.
Very well done my friend.
congrats!
Stellar work my friend (ô¿ô)
Absolutely stunning!
Rock on...
Cheers,
~Tung
What an amazing lil' character,
Well done and thanks for the vidz...
gonna watch them on breaks @ work tonight :)
Rock on (ô¿ô)
Cheers,
~Tung
Stellar work my friend, absolutely stunning (ô¿ô)
Lol,
Brilliant Greebnado (ô¿ô)
Rock on
a Greebado :p
Still storm chasing? or taking a break?
Did you get lots of tornados reference for modeling? (¤¿¤)
Cool, that worked, weird that it does that (ô¿ô)...
but cool that your trick works
Thanks :)
Any idea why I get all the way thru the uv's(and tweaked), texture, displace, subdiv...
But on export - import it loses the displace?
It is like it don't export as 1 to 1 uvs, reimports with uv's...
Wow,
amazing works on these pieces :)
Rock on brother