This is a project that I've been working in to improve my real-time workflow for characters, I've been looking for quality but keeping in mind optimization. It has 120k polys without fuzz and...
Type: Posts; User: IvanLP
This is a project that I've been working in to improve my real-time workflow for characters, I've been looking for quality but keeping in mind optimization. It has 120k polys without fuzz and...
I can´t wiat to see your next one man!! Looks awesome!
Amazing work you do always man! I´m a huge fan of Zbrushguides too! :)
After a lot of work I finished rendering some images for this personal project I've been working in, just to consolidate my workflow with the software that I usually use in my personal projects, I've...
Hey, thanks!
Well, I have a base subscription, and when I started sculpting this piece there was no scanned models in the website I think, because that came after some months. Anyway, I have used...
Thank you very much! It's been challenging, but I'm still increasing my anatomy skills :)
Anatomy study from Scott Eaton's Bodies In Motion webpage. A lot of amazing references and 3d scans that are really useful for an artist.
After some months working on this sculpt I finally finished...
Thank you so much!;)
Thanks a lot!
This is my first upload to this site, Aquaman, a project directed by David Fernández Barruz.
It was done all in Zbrush and I used Vray for rendering.
I hope you like it guys.
Thanks a lot and...