Ive seen guys just use z spheres and adaptive skin those as support structures for difficult tight areas. I've run into a similar issue where b9 creator woudn't create a support manually in super...
Type: Posts; User: teddy007kong
Ive seen guys just use z spheres and adaptive skin those as support structures for difficult tight areas. I've run into a similar issue where b9 creator woudn't create a support manually in super...
Amazing student work, I really want to take this class. Lovely curves, form, and gesture, great job.
Great job on this resin statue. I'm really impressed at the detail you squeezed into the 3d print. The wrinkles on his clothes and even the textures. Bravo man. You should talk about your process...
great creature sculpt. You really nailed down the proportions and details from the concept. Maybe do some texturing and shader work so you can push this piece to a portfolio level piece for your demo...
Nice skeksis sculpt! You got the proportions fairly well. before you start jumping into details maybe do a full body block out and some cloth tests. Nice work!
sUPER Narly Hopper there! I love the hair details and the high res sculpt there.
Great render and flural detail. I've done some roccoco designs before and know how challenging the edge work can get. Great job. Maybe there could be some GOLD!!!
Great Sculpt and Poly flow there! Your cloth work is very good. I can't wait to see it textured.
Awesome sculpt of Dolby! Nice render as well
I love the pore and inner detail of the bone and fingers as well as the skull. Thank you again for the advice a while ago. I'm making a new demo reel am pushing myself to follow through.
I dig the colors and the sculpt so far. Have you thought of a gradients and curvature maps to make the focal points pop?:D
Wonderful piece. I love the delicate gesture and clean details you have in the environment as well as the character. Bravo!:D
Amazing render and shading skills. I'm a huge fan of anything with crystals. Was this in Keyshot or another engine? I would totally buy a gumroad tutorial of this!.
Amazing piece. I was totally surprised when my eye went down below the lion's head. Great composition and content my friend. Bravo!'
Nice bust and render of mr reeves. I'm sure you were inspired by the matrix making of like I was. Here's a link to a new matrix making article talking about the 3d scanning techniques they used....
Thank you again Teyon, and NWoolridge! I recently did a poly paint over and some tweaks to the chin and tear duct transitions as well as other things. This is my fifth attempt at women's hair. I...
Thank you Teyon and Jake Rupert. I've made the changes to her jaw line nose and eyes. Her front and profile proportions match up exactly I think the three qaurter viewed forms are what's going to...
Sick work man! I love how simple the supporting environment is as well. It really brings the focal point to the tiger and deer. Awesome fibermesh work! Do you enjoy using octane or its interactive...
Amazing sculpt. I love the alpha work and the pocket object in the pants. Nice material seperation as well. Your work is lending to convincing me to get the zbridge plugin.
Awesome Dark Crystals! I love the lighting and details you've put into this. Was the bridge for zbrush to keyshot a quick button or does it take ten minutes to transfer all the displacements and...
Any likeness critiques for her face would be great! Her face has changed so many times I might go nuts. Photoshop-ed hair for look Dev. Fibermesh is a pain in the but for this haircut.
Comments and...
Awesome character all around. I love the nicks and damage on the metal along with the fabric. You got the concept design spot on in likeness too. I hope to see more in the future. Cheers!
Blog-...
Fran is looking good. The designed elements like her armor and helmet details are so intricate. Did you use panel loops and hard surface techniques for the helmet design? My only constructive...
I love the beta test renders! The fabric on the goggles you made look so real to me. Inspirational work!
http://micahmyerov.com/blog/
Sickness. The skin to rock transition is pretty sexy in the final renders. I love your work.