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Type: Posts; User: neverwintered

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    Hey guys, I had a pleasure to test vector...

    Hey guys, I had a pleasure to test vector displacement in ZBrush which will be greatly appreciated by film and game production and just folks who is in love with Zbrush like myself.

    I was...
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    Thanks guys! Im glad that you like it :)

    Thanks guys! Im glad that you like it :)
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    Rogue- Baze Malbus

    Hi! Here is Baze Malbus from Rogue one. Big fun of this movie!
    Everything done with Zbrush - hardsurface, fabric, head, surface noise and hair! It's very fast and efficiently to build character...
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    Dmitry Gaborak aka Neverwintered -Organic Sculpt...

    Dmitry Gaborak aka Neverwintered -Organic Sculpt Off

    Here is the sculpt and Zbrush passes(all rendered in ZBrush with BPR) which I combined in Photoshop to get the final result.
    Total for this...
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    Thank you guys for kind words! Im glad to hear...

    Thank you guys for kind words! Im glad to hear it!

    Ahmadsoltani
    Do you mean textures or you want to see the entire topology?
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    Revolver Ocelot

    Hi! I'd like to share with you fun art for one of my favorite video game series Metal Gear Solid, it is so much fun to play in this game.
    Below hipoly: Zbrush render, lowpoly in-game model:...
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    Zbrush Rage! 386759 Thank you for the...

    Zbrush Rage!


    386759

    Thank you for the comments:)
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    Hugh jackman & bruce

    Hello guys,
    It is my pleasure to share some pictures I was working recently.


    I like the expression, energy and power on this peace so i decided recreated from scratch my version of the ...
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    Top Row! :D

    Top Row! :D
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    Thanks guys for comments :) Here is the new...

    Thanks guys for comments :)

    Here is the new screen big resolution - diffuse (Zbrush) :
    The second version of the head texture.
    The rock textures and model,UV done completely in zbrush.
    After ...
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    alex-stown...

    alex-stown Thanks man!
    kashivan Thanks mate for kind words! Here is screen from Zbrush!
    nofounture Yes) Thanks for your wish!
    vladcostin Thanks Vlad :) need just found some time for this ))...
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    The H e r o - brother of NoFear

    Hello guys!
    I had worked on this piece with huge passion. This character i did is for Gameloft. Concept armor is by talented chinese concept artist - Lee Lian.
    Environment is a mix 3D and matte...
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    Here is a few different pictures. Where is logo...

    Here is a few different pictures. Where is logo "powered by Unreal engine Wild Blood" -this about the game Wild blood, render this pictures(teasers) done in mentalray. Full hight dragon armor also...
  14. looks Awesome! interesting to try it

    looks Awesome! interesting to try it
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    Actually not so important which way use for...

    Actually not so important which way use for creating base mesh) You can use standart 3dMeshes like Plane,Shpere or ZSphere or DynaMesh and retopology, also in new Zbrush-Insert Multi-Mesh Brushes and...
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    Heh nice to hear it from you mate. it was a...

    Heh nice to hear it from you mate. it was a pleasure to work with you! Your Morgan Freeman is awesome!
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    Hi guys, thank you so much for attention and...

    Hi guys, thank you so much for attention and comments. Currently very busy with work, will try to replay for all and put some more pictures/guide soon. =)
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    concepts: face- Arnaud Simon-Laforest,armor- Lee...

    concepts: face- Arnaud Simon-Laforest,armor- Lee Lian.
    The head, hard-surface armor and other clothes, most of textures- done in Zbrush.
    323893

    323892
    323897
    old version of the face
    323899...
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    Art of W i l d B l o o D

    323883
    City in Fire!
    Hi guys, here is some art for Wild Blood (art for Trailers,Teasers,Cinematic)
    hope you like it :p
    323885
    and closeup
    concepts: environment- Yohann Schepacz,armor- Lee...
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    Just awesome! exactly for i need for production..

    Just awesome! exactly for i need for production..
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    rest for my eyes after work lol

    rest for my eyes after work lol
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    Thanks guys. Im not allowed to talk about...

    Thanks guys.
    Im not allowed to talk about details of the way of creating characters in Gameloft but I can say that mostly I was able to reach such result because of new Zbrush technology!
    For...
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    No F e a r!

    312733312734312732



    I remember a difficult time in CG when there was no sculpting.All the poor 3d Artist could depend on, for modelling, were modelling apps.

    The first time I tried ZBrush,...
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    i usually bake occlusion map and some times...

    i usually bake occlusion map and some times cavity map and put on diffuse textures as multiplay lays, rest of diffuse i draw in photoshop )
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    285122 Usually first i do a lot subtools, later...

    285122
    Usually first i do a lot subtools, later i merge some subtools .The green bubbles was extracted from body-very useful way to make detail this kind- clear border of body and bubbles, easy to...
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