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Type: Posts; User: Dangerst

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    More updates from this morning/afternoon ...

    More updates from this morning/afternoon

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    Wing Zero Gundam overhaul

    Currently reworking details of the wing zero model I was previously working on. Have time to come back to it so I've been changing a lot of it.

    591517
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    584737584736584738 An evil druid mask (dnd) I...

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    An evil druid mask (dnd) I put together. V-ray and substance painter for the first render, keyshot for the second, and the high-poly sculpt in zbrush respectively
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    577084577085577086 Still more work I want to do...

    577084577085577086
    Still more work I want to do on it, but here is a redesign of Santa's sleigh I did. Rendered in Keyshot
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    576559 Progress on the Santa's sleigh body...

    576559
    Progress on the Santa's sleigh body panels. Much more to do.
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    576550576551 A speedy little snowflake I...

    576550576551
    A speedy little snowflake I sculpted out, rendered in Keyshot
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    57609557610357610257610157610057609457609657609857...

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    The only things not modeled in Zbrush are the hats on the ghosts (Marvelous Designer) and the christmas tree which is from...
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    574845574846574847 A nut******* (apparently...

    574845574846574847

    A nut******* (apparently c-racker is a curse on this forum, I'll try not to make any triscuits anytime soon) I made in Zbrush and textured/rendered in Substance Painter, and a...
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    Daniel Gerstner's Sketchbook

    Here's some recent work modeled completely in Zbrush, the Sandman work is my current project. Various renders in Keyshot or V-ray, texturing in Substance.
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    567791 Basic joints modeled in, tested for...

    567791
    Basic joints modeled in, tested for clipping, also partially shown is the backpack unit which has been modeled in. I've removed the placeholder hands as they were distracting.
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    Looks great, can't wait to see more from you.

    Looks great, can't wait to see more from you.
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    Thanks Ban_Dai, also I dig the name. More...

    Thanks Ban_Dai, also I dig the name.

    More progress made hands and feet are placeholders.
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    Fantastic work, I never imagined Zbrush being...

    Fantastic work, I never imagined Zbrush being used to create assets like that. Do you make all of the skulls, bones, and blades from scratch each time or have you amassed a library of assets by this...
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    565420565421565422 Changes to the head unit...

    565420565421565422

    Changes to the head unit and today's progress on the shoulder so far.
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    564783564782 Sensors hardware added into the...

    564783564782
    Sensors hardware added into the head unit, render test in keyshot, I might make the glass diffuse more once I get to texturing in Substance Painter
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    564732 Today's progress, rendered in Keyshot....

    564732
    Today's progress, rendered in Keyshot. Eye and head sensor hardware next, then moving onto either the hip or shoulder armor.
  17. Thread: Daredevil

    by Dangerst
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    This is great, the gruff really makes it look...

    This is great, the gruff really makes it look like he's fighting on the streets, and the boot cut style trousers with a little bagginess near the knee and lower leg make sense to me in terms of...
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    Slow progress as we were prepping for Irma,...

    Slow progress as we were prepping for Irma, impact on us won't be as severe as forecasted so updates will be more frequent again given we still have power after tomorrow.

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    564239 Further progress on my first mecha,...

    564239
    Further progress on my first mecha, rendered in Keyshot
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    More progress made today on the core, and some...

    More progress made today on the core, and some more keyshot practice.
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    564008564009 Keyshot test (first time using it)...

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    Keyshot test (first time using it) and core progress.
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    563400 Further retopo progress

    563400 Further retopo progress
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    563395 More progress, spent a lot of time trying...

    563395
    More progress, spent a lot of time trying to get the shape of the eyes right.
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    Wing Zero Gundam

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    Have the base dynameshed in, doing retopology with zspheres and zmodeler right now.
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