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Type: Posts; User: AlexanderLee1

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    Thanks guys! This is done partly with blend...

    Thanks guys! This is done partly with blend shapes in Maya and partly with further Zbrush sculpting later in the pipeline. I'm planning on eventually making a tutorial.
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    zbrush animation

    My first experiment with a new technique I'm developing, using Zbrush in conjunction with Maya as an animation tool.


    <iframe width="648" height="810"...
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    The Astronomer

    Sculpted with dynamesh, rendered in Arnold/Maya

    turntable:
    https://www.artstation.com/artwork/8lm8QR

    624392624393624394
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    really beautiful! love the sculpt and the...

    really beautiful! love the sculpt and the composition/render
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    looks great

    looks great
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    Alexander Lee sketchbook

    dynamesh sketches538373538368538369538370538371538372538374
  7. gandalf looks really cool! Love that style of...

    gandalf looks really cool! Love that style of hair sculpting.
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    more renders: 425721425720425717425719425718

    more renders:
    425721425720425717425719425718
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    I sculpted this replica of an ancient Greek...

    I sculpted this replica of an ancient Greek statue for a modern artist as part of one of his gallery exhibits.

    Here is the original statue:...
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    works great, thanks so much. Really speeds up my...

    works great, thanks so much. Really speeds up my work.
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    No, I don't need to include UVs. That would be...

    No, I don't need to include UVs. That would be amazing if you wrote an exporter, but I hope I'm not imposing on your schedule.
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    that technique could definitely be useful. I...

    that technique could definitely be useful. I suppose ideally the script would merge all the subtools, export as an OBJ with an incremental name, and then unmerge the subtools. Unmerging isn't...
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    thanks for the response! hm... Is it possible to...

    thanks for the response! hm... Is it possible to create a script that exports each of the subtools into a single OBJ file without using decimation master?
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    export OBJs with automatic increments

    I need to export lots of incremental progress OBJs throughout my working process, and I would like to find a way to set this up so that I only need to press one button to automatically export the OBJ...
  15. I really like how this one is looking!

    I really like how this one is looking!
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    Thanks for the comments! It was amazing to me...

    Thanks for the comments! It was amazing to me how subtle you have to be when trying to make an accurate portrait. I think there are still a lot of things wrong, like I think the eyes are too small....
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    Wow, those are great -- especially Churchill and...

    Wow, those are great -- especially Churchill and Stalin.
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    Portrait sculpture

    <tbody>
    I made this in ZBrush for a CharacterFORGE contest at CGHub. It is supposed to be a likeness of the actress Sophia Marceau as Princess Isabella in Braveheart.

    374218


    You can see...
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    Absolutely beautiful! Really soft forms and...

    Absolutely beautiful! Really soft forms and fantastic lighting, in both of those variants.
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