Thank you very much for this news. I think we all understand the difficulty to port ZB to 64 bits, and add fantastics features. Thank you for all the hard work you do fur us since the beginning!...
Type: Posts; User: Nikholax
Thank you very much for this news. I think we all understand the difficulty to port ZB to 64 bits, and add fantastics features. Thank you for all the hard work you do fur us since the beginning!...
Hi everyone,
I've found this on the Keyshot official site: "...select the GoZ or All button again to transfer any changes back over to KeyShot with all material, animation, environment, lighting...
Congratulation for the top row Thomas, You really deserve it! I never leave the sugar skull ring you made for me, it m'y lucky charm :)
Hi,
I have just tested with Softimage 2012, I needed to install it manually but it's work very well.
I have try the Tangent Normal maps and there is a seam problem with the default settings. There...
Thank you very much for this, I'll test it very soon! I think it can help everyone to improve our workflow, no more time wasted.
Hey pixologic, did you sleep sometimes?
Thank you very much for these additions.
We have discussed in my company recently about the Vector displacement map and i'm very happy you add is so fast. I...
Hi, welcome to ZBC!
This is a great character, she is very cute. I specially like the metalic parts. The render and lighting is great too!
I am going to make some remarks on little details.
-I...
These characters are very cool, the girls are very cute! Great design cohesion, excellent work you and your team.
Very nice work. Inspired from the appendix figure i suppose, do you plan to do the whole body? I think you could add some details on the armor, even if you don't respect the original manga design. I...
Hi, this is a very nice adaptation! I was working as character lead modeling on the "Garfield Show" for the tv so i know its not easy to adaptap comic characters, but you did it nicely.
Very good work! This campaign is very cool, i like this concept. It must be cool to see your 3d work printed and used as real props instead of CG post effects.
Hi, this is the helmet for the Eyeshield 21 character i'm working on. Its a mix of the anime and a real one. Still in WIP, i need to clean the helmet (forget to use backfacemask...) and add few...
Really cool character. Great level of details! I hope see it in other view/poses too.
Watch out for the glove, in the colored picture you can think it's under the skin.
How many hours to achieve? :)
The camera angle is better now. This character is very nice, congratulation for sculpting and texturing details.
Very nice work! Cool poses and great details. As good as Sideshow's figures man (probably better then)!
Very cool expression, and nice hair too. Teeth and tongue seems to be sculpted in the mesh, it must be hard to do.
I like the other chars of your thread, specially the warrior!
Wow very expressive! Clean work. Congratulation for your others works too, and good luck with fibers.
Thank you all for you coms!
Laurie: I understand what you say, but usually the leather is flattened before the logo is "printed". There is a little gain on it (you can slightly see it on the pic)....
Hi! This is a ball I Just finish. I'll use it with a character i'm modeling from the anime Eyeshield 21. I share it now because is the SuperBowl in few days!
This is a full ZB work, from modeling to...
Thank you for this workflow! This Polygroups method is very effeciency, I think it's the best one for long hair. I've tested to generate some fibermesh subtools independantly but it was very hard to...
Very clean work! Thank you very much for the little tuto. I had already use the loop mask function but didn't remember how it works... Merci beaucoup :)
Very cool adaptation, i like the expression of the eyes! Did you use the new Zbrush fibermesh for the hair or is it a 3dsMax render?
Very nice work! I like the fur effect, did you use a pattern or is it sculpted by hand? The shaved parts with tatoos is really fun too.
Nice work here, it's very accurate! I think you need to watch for the noise on the grip, generally its only on the side of it, but it's up to you!
I'm currently working on a M4 too, for a character....