Here's a tank character I did for Guild Wars 2 Path of Fire, check it out! Painted and rendered in Substance Painter
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And here is the Jackal mount, he's huge and you can...
Type: Posts; User: peterhkonig@gmail.com
Here's a tank character I did for Guild Wars 2 Path of Fire, check it out! Painted and rendered in Substance Painter
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And here is the Jackal mount, he's huge and you can...
Hearing all this recent talk about a possible new Dune film got me inspired...Zbrush of course, with photoshop paintover
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In that video at 44:10 I'm talking about using the Unify button in the Deformation tab. Sometimes a model is too large or too small and either extreme causes problems with dynamesh so Unify makes the...
Wow. That's all I got. Amazing.
A couple of examples of some preliminary design work for the film Arrival. I worked on it early in the film's development and little of my work ended up being used, but here it is. The first creature...
Brett, you were robbed, btw.
Here's another image I broke down at the Summit.
Super rough zbrush kitbash
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Starting to edit the image, moving things around..
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Blending in Photoshop, cutting and pasting to...
More to come....
Peter Konig
Here are some frames from the Robot demo I did at the Summit:
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Rough sketching, combining a few rough bot heads into one
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REally well done
very nice
thanks!
I also did a breakdown of the process for making this creature. Same idea; quick, rough model, paintover in Photoshop. Video on this later if you're interested.
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Here's a robot I did a breakdown of for the Zbrush Summit. Rough Zbrush model then a paint pass in Photoshop. Just a way to kick out a decent looking concept quickly. I'll post video of the making of...
Super nice
One of those projects where you don't have a plan at all. Fun though.
Keyshot render + Photoshop render layer mixing, no UV's or anything.
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SO for this image I of course worked in Photoshop and Zbrush. Here are some of the elements I quickly banged together in zbrush:
I started with a found photo that had aspects I liked and thought I...
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This was done fairly quickly using a kitbash IMM brush I made. Rendered in MODO. It then got a photoshop paintover to finish the concept. I believe this was a one day project. Trying to get quicker...
Working on a creature made using a IMM brush of organic shapes as a jumping off point. Trying to get some paint on it now...rotation:
rotation: sdYE-mZTn88
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Thanks Sodak...very good points! I'll try to do a better job of that on the next one.
Hey Kevin, sorry, hadn't checked this for a while. No I didn't do textures that way on this one. It's just polypaint, rendered in zbrush and mixing zbrush layers in photoshop. Kind of the easyway to...
Thanks for the comments about the buildings. Yeah just some experiments. It's a lotta fun but does have it's limits. Trying to find ways to lighten up the models and keep the detail. Decimation...
Here's a new one...just did a Gumroad vid of this guy. 12+hrs of stuff. Hope you like it.
https://gumroad.com/peterkonig
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Thanks Joseph....great tutorial. Lotta uses for that technique! Definitely going to use it more.