So what Tony is trying to say is his normal workflow would involve alpha as it's faster.
In the case of Robinson the game, and here, the Raptor, he sculpted the wrinkle using standard brush with...
Type: Posts; User: abe_Tamazir
So what Tony is trying to say is his normal workflow would involve alpha as it's faster.
In the case of Robinson the game, and here, the Raptor, he sculpted the wrinkle using standard brush with...
Thanks guys! much appreciated :)
Enishi concerning the skin details, as I explained on the first page, It's all hand sculpted.
We try to avoid Alphas for main wrinkle and secondary details.
It...
last one for today... I messed up the order as there was with and without mud...o well never-mind.
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Some Zbrush shots for the long neck part1
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next batch some flying Dino with some variations
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Robinson The Journey Art Dump
Hi Guys and Gals!
It's been a long time not posting, so today, I'd like to share with you some of the work the character art team did for our last game "Robinson...
Very old it seems, but Zbrush R7 foz still messes up the render settings for Vray. Any update on a fix? or a way around it?
That's some amazing work you got there
Cant wait to see what you will be coming up with for the next one :)
cant wait to look at it and get my handds on this shader of your s ;)
thansk a lot for that insight, i think i got most of it, and hopefully, sharing your vid and your shader should fill the other gaps :)
thanks a bunch for that, looking forward for that :)
you...
thanks a lot for sharign this workflow, it answers some of the questions, but i think it also calls for a full Video tutorial haha ;)
woudl be interesting to know what are your references too ...so...
very nice animation! is it all blendshapes in zbrush (for teh blue render) or is it animated after rigging?
would love to see your process!
man, just cant wait to get my hands on this :)
just hope i'll get my mail before the week end...
do you know if they added instances to R2?
awesome model....pretty detailed to me :)
hehe i thought somebody i knew tried to model me...love the likeness :)
ABE
wow...wow..and WOW....the most convincing portraits ive seen in a while...very impressive!
keep them coming :)
beautifull work! love it..
i actually meant Draw->persp basicly coming back to user view...
hehe! find out what was causing those trouble..the PERSPECTIVE mode...it seems to give some trouble to the zproject brush....it works fine now that im out of persp mode :)
looks good! concerning the textures i dont think you can use more than one texture per tool (therefore it will be the same texture for all the subtool) unless i'm missing something..here is the way i...
absolutly fantastic..the details are just insane !
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hello everyone! i've been testing this Zproject to integrate it into my workflow and your tutorial was really appreciated but ran into a problem i cant solve :(
basicly, i got all of your tutorial...
beautifull....I love it!
AS usual, Stunning work...just jaw dropping...
Stunning! one question maybe, what did you use to do the render?