Looks like you have x-ray turned on?
Type: Posts; User: MyPeople
Looks like you have x-ray turned on?
Transp - enabled. Exactly the same result. Anyone???
581883
a. i run a stroke along my mesh . the boney stuff is another subtool.
there has to be a way zbrush will ignore other subtools while sculpting yes? this has bugged me for years.
wow...thats absolutely beautiful sculpt. every detail is incredible on this. the clothing is superb, mind sharing how you sculpted your cloth? love those large wrinkles you did, what brushes used for...
really fantastic stuff. love the sculpts and love the texturing. along with everyone else-
MATCAPS Please???
:)
great, hair in zbrush...super useful. why programmers at pixologic, not spend your time making zbrush 64bit, a real 3d camera, better topology tools? hair??? hair???
I did no scaling at all in zbrush and this happens all the time in zbrush 3. If i export something out of zbrush in my 3d app its no longer the size it was when i exported. Anyone knw what is going...
I editied the first post.
This was something i started in mudbox a LONG time ago. i have not got to do any sculpting to it yet, needs tons of work. but i started painting in zbrush and will finish him soon by sculpting him in...
EDIT:
I have to move on to other stuff now, this is how far i got.
http://i201.photobucket.com/albums/aa94/nevermetagerman/WIP/2.jpg
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Takayuki Takeya Design of devilman. I'm coloring him more of a demon...this is still SUPER early, no fine details or anything.
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I had planned on doing something similar to sharing loads of alphas when my girlfriend and i went to the denver zoo but it was to dark so noting would turn out. thanks so much for sharing! very...
I saw this on cgtalk and it was the best imo. Thanks for talking about your methods and showing us the alphas used too btw. it's great when amazing artists are not full of them selves and are willing...
Are your eyelashes xsi hair btw? or did you manually place curves and extude mesh or something? Curious about those too, those look amazing.
I've always loved your work stubi, Can you post some screen grabs of your shading networks? I gave up using max and i miss vrays Sub surface effects. I'd love to learn from you on how you got your...
@kryssman
I love the ultimapper too but i've had a normal map take over night...do you have the same problem? my comptuer is brand new still and it's always taken forever to get my map. just...
Built the mesh, now i'm going to start sculpting in the details.
Tyrant_03.jpg
Tyrant_01.jpg
Tyrant_02.jpg
Could put more time into this and do all the fine details but it was just for fun when learning the new zbrush :)
http://chemicalminus.com/WIP/Zeriam/Zeriam%20Beauty.jpg
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Just saying thank-you as well. very appreciated.
Thanks for the plug this lets me have a closer feel to how i had mudbox setup. yeah would be nice without the flickering i agree. thanks again marcus!
I'm new to zmapper, i had a question for someone who would know this. I have a low res mesh i built in maya over my high res from Z3. Can i use zmapper to have the high res details from z3 baked onto...