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Type: Posts; User: Marsyas

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    javalabala & ke: Thank you very much! :)

    javalabala & ke: Thank you very much! :)
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    Hi Snark, I'm not really sure what you're...

    Hi Snark,

    I'm not really sure what you're refering to. I've never seen a need to set a morph target before I subdivide. You can set a morph target whenever you want during your work flow for...
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    Looks awesome! :) Only thing I noticed is that...

    Looks awesome! :)

    Only thing I noticed is that his right hand doesn't look to be gripping the hilt very strongly.
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    Thank Svengali for the plugin. :) This method...

    Thank Svengali for the plugin. :)

    This method of subdividing has nothing to do with morph targets, it simply utilitzes the 'cage' button.

    The basic steps are:

    subdivide with 'smooth'...
  5. Thread: Creature Core

    by Marsyas
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    Awesome work! So refined.

    Awesome work! So refined.
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    Amazing work!

    Amazing work!
  7. Thread: The Spring Elf

    by Marsyas
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    Very nicely done! :) Top marks on everything.

    Very nicely done! :) Top marks on everything.
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    vedanta: Thanks! edgeart: Thanks, I think! :) ...

    vedanta: Thanks!
    edgeart: Thanks, I think! :)
    puzzle: Thank you!
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    Someone asked for a movie demonstrating this...

    Someone asked for a movie demonstrating this method so I made a simple zscript showing some transposing with the demosoldier (I'm not familiar with the movie stuff right now).

    I think you have to...
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    Glad to be of help, everyone. :)

    Glad to be of help, everyone. :)
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    Yikes! I'm at the top. :eek: Thanks...

    Yikes! I'm at the top. :eek:

    Thanks everyone! :D

    Jexton: Thank you! And thanks for the suggestion. I wanted to try to avoid combining the whole mesh to avoid the super high poly count...
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    Awesome work! So life-like.

    Awesome work! So life-like.
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    Transpose Multiple SubTools

    Not sure if a better way has been found for this but here's a little method I use to transpose multiple SubTools, without having to merge them:

    trans_tut.jpg

    I originally posted this over in...
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    Cool clock! :) Those big brass cone things look...

    Cool clock! :) Those big brass cone things look neat. Overall, I like the previous render with the different colors and the wall. Perhaps a combination with the last render?

    *edit: Looks good! ...
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    Bas Mazur: Thanks! Glad to be different. :) ...

    Bas Mazur: Thanks! Glad to be different. :)

    boil147: Thanks! :)

    Slosh: Thanks and glad to help! :) I also miss my original design but the time I spent on this kinda killed my desire to...
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    Awesome likeness! :) :tu:

    Awesome likeness! :) :tu:
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    "J" is for Joker

    "J" is for Joker and Chocolate Clubs. :p

    This is just something I've been tinkering with for a while learning the ins and outs of ZBrush3 (thanks Pixologic!).

    (ZBrush3 + PhotoshopCS)
    ...
  18. Thread: Vader

    by Marsyas
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    Great work! Really like those shaders.

    Great work! Really like those shaders.
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    Great characters! :) Thanks for sharing...

    Great characters! :)

    Thanks for sharing this. I'd love to try this some day.
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    Hah! cool character! :) :tu:

    Hah! cool character! :) :tu:
  21. Thanks for this. :) Looks like a great...

    Thanks for this. :) Looks like a great time-saver.
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    Haha, my tiny brain only thinks of using this for...

    Haha, my tiny brain only thinks of using this for character design. :lol:

    Love the battle scene!
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    Thanks! Just what I was looking for. :)

    Thanks! Just what I was looking for. :)
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    Cool render. :) I don't know much about...

    Cool render. :)

    I don't know much about rendering hair but her right bicep looks a bit 'blobby' to me. Maybe you could define the shapes of her arm more to match the strong shapes in her face.
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    Great paintings! :) I've been wanting such a...

    Great paintings! :)

    I've been wanting such a feature in popular paint programs for some time. Glad to see Z3 handles it.
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