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Type: Posts; User: afisher

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    Thanks Rodolfo and thanks to ZBC for the Top Row...

    Thanks Rodolfo and thanks to ZBC for the Top Row :)
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    And here are some shots from zbrush. Hope you...

    And here are some shots from zbrush. Hope you like it!

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    G-Rod: Thanks! BhushanArekar: I just used...

    G-Rod: Thanks!
    BhushanArekar: I just used polygroups. So after I placed the IMM hair strands I would use autogroups to assign each strand as a polygroup. I would also create a polygroup out of...
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    Prime 1: Dark Knight III: Master Race

    Hey guys, here's some shots of the Dark Knight statue I worked on with Prime 1, based on the amazing artwork of Gabrielle Dell'Otto. It was a dream project to be a part of, getting to work on such an...
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    Vanguard

    Here's a personal project I recently made time to finish. I started this project a while ago and it has gone through a few iterations. I was aiming for a heroic sci fi character with a slightly...
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    Awesome work David!

    Awesome work David!
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    Here's a sculpt of the Man In Black (Ed Harris)...

    Here's a sculpt of the Man In Black (Ed Harris) from Westworld that I finished recently. I love the show and the character, so thought it would be a fun challenge.
    Sculpted in Zbrush and rendered...
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    I wanted to update my thread with a couple of...

    I wanted to update my thread with a couple of projects.
    Here's a Phoenix Force Magik Collectible Statue created for a private commision that I finished a little while ago. Sculpted and rendered in...
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    I just did a little write up I did for texturing...

    I just did a little write up I did for texturing XYZ for anyone interested. I was asked to go over some of my workflow using the XYZ maps. Hope someone finds it helpful.
    ...
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    great work Vick and congrats on the top row!

    great work Vick and congrats on the top row!
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    Wow, thanks so much for the Top Row honors! ...

    Wow, thanks so much for the Top Row honors!

    And thanks to everyone for the kind words, I really appreciate all the support :)

    Synn: Thanks, what vray settings do you want to know. The render...
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    Great work!

    Great work!
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    Priestess

    Hey everyone!
    I wanted to share something new I've been working on in my spare time. I used Maya for modeling the base meshes and Zbrush for sculpting and detailing. I used texturing xyz maps for...
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    Thanks Funky and Takai! Here's some I've been...

    Thanks Funky and Takai!

    Here's some I've been slowly working on. Planning on doing a full character with this when I have some more time, but here's a WIP of the character so far. Textures,...
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    Looking great so far Yuri. Maybe revisit the...

    Looking great so far Yuri. Maybe revisit the caruncle area of the eye, but apart from that it's looking really good man.
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    Thanks molossus! :)

    Thanks molossus! :)
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    Asajj Ventress

    Hey everyone! This is a redesign of the character Asajj Ventress and was created for the CG+ Star Wars contest.
    I used Maya to create the base meshes and marvelous designer to get a rough base...
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    Hey everyone, finished this guy over the weekend....

    Hey everyone, finished this guy over the weekend. Sculpted and rendered in Zbrush. The hair was created with a custom insert mesh brush on top of sculpted mesh.
    Concept by Stepan Alekseev. Thanks!
    ...
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    Posting something new to kick off 2015! I...

    Posting something new to kick off 2015! I originally started this as part of the Comicon Challenge and recently came back to finish the sculpt. Here's a couple of renders I was playing around with:
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    Beautiful sculpt. great work!

    Beautiful sculpt. great work!
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    nagulov: Yeah I mask, invert and transpose...

    nagulov: Yeah I mask, invert and transpose inwards, then to clean up the inner walls, I use deformation> polish and/or polish by features, or I'll manually clean them up with the HPolish brush....
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    Webhead: Thanks man! henriquedw: Thanks Henrique...

    Webhead: Thanks man!
    henriquedw: Thanks Henrique
    Francis Bezooyen: Cheers Francis
    nagulov: haha thanks a lot mate. Glad you like them
    Sebastian Galvis: Cheers
    Intervain: Thanks Magdalena :)...
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    badass work man! really nice balance to the...

    badass work man! really nice balance to the sculpt with all the detailing
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    afisher's Sketchbook

    Hey everyone
    I decided to create a new sketchbook. To kick it off, here's something I finally got around to finishing. Rendered in Marmoset Toolbag 2.
    The hardsurface and cloth elements were...
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    Slick work dude!

    Slick work dude!
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