Thanks Rodolfo and thanks to ZBC for the Top Row :)
Type: Posts; User: afisher
Thanks Rodolfo and thanks to ZBC for the Top Row :)
And here are some shots from zbrush. Hope you like it!
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G-Rod: Thanks!
BhushanArekar: I just used polygroups. So after I placed the IMM hair strands I would use autogroups to assign each strand as a polygroup. I would also create a polygroup out of...
Hey guys, here's some shots of the Dark Knight statue I worked on with Prime 1, based on the amazing artwork of Gabrielle Dell'Otto. It was a dream project to be a part of, getting to work on such an...
Here's a personal project I recently made time to finish. I started this project a while ago and it has gone through a few iterations. I was aiming for a heroic sci fi character with a slightly...
Awesome work David!
Here's a sculpt of the Man In Black (Ed Harris) from Westworld that I finished recently. I love the show and the character, so thought it would be a fun challenge.
Sculpted in Zbrush and rendered...
I wanted to update my thread with a couple of projects.
Here's a Phoenix Force Magik Collectible Statue created for a private commision that I finished a little while ago. Sculpted and rendered in...
I just did a little write up I did for texturing XYZ for anyone interested. I was asked to go over some of my workflow using the XYZ maps. Hope someone finds it helpful.
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great work Vick and congrats on the top row!
Wow, thanks so much for the Top Row honors!
And thanks to everyone for the kind words, I really appreciate all the support :)
Synn: Thanks, what vray settings do you want to know. The render...
Great work!
Hey everyone!
I wanted to share something new I've been working on in my spare time. I used Maya for modeling the base meshes and Zbrush for sculpting and detailing. I used texturing xyz maps for...
Thanks Funky and Takai!
Here's some I've been slowly working on. Planning on doing a full character with this when I have some more time, but here's a WIP of the character so far. Textures,...
Looking great so far Yuri. Maybe revisit the caruncle area of the eye, but apart from that it's looking really good man.
Thanks molossus! :)
Hey everyone! This is a redesign of the character Asajj Ventress and was created for the CG+ Star Wars contest.
I used Maya to create the base meshes and marvelous designer to get a rough base...
Hey everyone, finished this guy over the weekend. Sculpted and rendered in Zbrush. The hair was created with a custom insert mesh brush on top of sculpted mesh.
Concept by Stepan Alekseev. Thanks!
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Posting something new to kick off 2015! I originally started this as part of the Comicon Challenge and recently came back to finish the sculpt. Here's a couple of renders I was playing around with:
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Beautiful sculpt. great work!
nagulov: Yeah I mask, invert and transpose inwards, then to clean up the inner walls, I use deformation> polish and/or polish by features, or I'll manually clean them up with the HPolish brush....
Webhead: Thanks man!
henriquedw: Thanks Henrique
Francis Bezooyen: Cheers Francis
nagulov: haha thanks a lot mate. Glad you like them
Sebastian Galvis: Cheers
Intervain: Thanks Magdalena :)...
badass work man! really nice balance to the sculpt with all the detailing
Hey everyone
I decided to create a new sketchbook. To kick it off, here's something I finally got around to finishing. Rendered in Marmoset Toolbag 2.
The hardsurface and cloth elements were...
Slick work dude!