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Type: Posts; User: Richard Marklew

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  1. Use Lightbox to organise your brushes into...

    Use Lightbox to organise your brushes into folders http://docs.pixologic.com/getting-started/basic-concepts/lightbox/. That's where you'll find all the additional brushes that are installed with...
  2. Documentation download link on this page...

    Documentation download link on this page http://pixologic.com/zbrush/downloadcenter/
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    Yes

    Yes
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    ZBrush is a 32 bit application. It also installs...

    ZBrush is a 32 bit application. It also installs a 64bit preview version. Read the first FAQ on the first post of this thread
  5. Pixologic have only stated We are still...

    Pixologic have only stated

    We are still awaiting that 'later date'
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    I'm sorry if though it was 'caustic'. It was...

    I'm sorry if though it was 'caustic'. It was supposed to be a reality check. Pixologic have never discussed future development when asked for it in forum threads. They announce it when, and only when...
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    As with ZBrush, Pixologic only discusses future...

    As with ZBrush, Pixologic only discusses future development when they are ready to, not before, or in some forum thread asking for it.
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    You could try the ZSculpty Tools to export...

    You could try the ZSculpty Tools to export directly to .dae from zbrush. http://www.zbrushcentral.com/showthread.php?93650-Second-Life-Sculpties-in-ZBrush-4-ZSculpty-Tools Note that I hven't tried it...
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    Have you tried with the Suv option next to the...

    Have you tried with the Suv option next to the Divide button
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    http://www.pixologic.com/zbrush/downloadcenter/ins...

    http://www.pixologic.com/zbrush/downloadcenter/instructions/
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    From their twitter account

    From their twitter account
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    Look in the Texture menu for the Add to Spotlight...

    Look in the Texture menu for the Add to Spotlight button
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    'Aphas with Noisemaker' and 'Patterns with...

    'Aphas with Noisemaker' and 'Patterns with Noisemaker' tutorials http://www.pixologic.com/zclassroom/homeroom/
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    It's in ZBrush 4R3 ...

    It's in ZBrush 4R3
    http://www.zbrushcentral.com/showthread.php?166716
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    Gareee knows no more than anyone else. All...

    Gareee knows no more than anyone else. All pixologic have said is that an alpha will be available to download and preview with the final release being available to purchase
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    The last 30 secs of this video briefly mentions...

    The last 30 secs of this video briefly mentions testing QRemesher http://youtu.be/tG4NwNmCw14?t=56m18s
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    Didn't you hear ? Everytime that someone mentions...

    Didn't you hear ? Everytime that someone mentions Qr******* it's release gets put back a week.
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    Sticky: Most are on the pixologic youtube channel...

    Most are on the pixologic youtube channel http://www.youtube.com/user/ZBRUSHatPIXOLOGIC
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    There was a video about micromesh on the 42b...

    There was a video about micromesh on the 42b release thread and the first post of this thread
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    Use your existing serial number:...

    Use your existing serial number:
    http://www.pixologic.com/zbrush/downloadcenter/instructions.php
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    I belive you can only create a vector...

    I belive you can only create a vector displacement map for exporting out of ZBrush, not actually use one inside ZBrush
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    Pixologic are on the west coast of USA so it's...

    Pixologic are on the west coast of USA so it's still the middle of the night there.They have sometimes released updates right at the end of their day so could be tomorrow before you get an email
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    As far as I am aware, the trial version does not...

    As far as I am aware, the trial version does not get neccesarily get updated with a new release (I think it is still just the original zbrush 4) so I'd think you would only get 30 days total.
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    There is a free 30 day trial of zbrush...

    There is a free 30 day trial of zbrush and it can import any models you have already made in sculptris so you can try out its polypainting tools.
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    You can use Grab to push/pull parts of the mesh...

    You can use Grab to push/pull parts of the mesh (a basic sculpting tool) and if you have multiple objects in your scene you can use grab to position those individual objects in your scene. None of...
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