Champion! Excellent work Mike. :D Looking forward to playing this too.
Type: Posts; User: daniel_c
Champion! Excellent work Mike. :D Looking forward to playing this too.
Yup Testudines come in all shapes and sizes got to love em.
glad you enjoyed it. Will start on a new project or do something more with this guy once i am back at work. Im moving at the moment so have no time. :(
I definately need to do more inorganic work with Zbrush I've only really used it for organic modeling. Previously I would model all the detail in maya then use nvidia's photoshop tools for the detail...
improved on him nicely giveshim moe of a brutel look.
solid work!
did about 100 of these for a football game itll be a long time till ill want to make another one. Your getting much better on the modeling side but it looks like youve got poor refference! It would...
cheers im glad you guys like it. Probably could have been better
but i now know how to use zbrush better so ill keep that in mind for my next character attempt.
dude now that looks great! ive got a picture of one of these in my reff folder so i know it looks pretty much like that! sweet work! great detailing on the plastron and body!
You really get the...
very nice modeling! love the solidity of the model. the only thing i would say is that the specualr on her skin is very high makes her look a bit sweaty which is a bit of a shame. otherwise grand...
Looking good! even this early. will be good to see how you get it from zbrush to a working model in maya/max. Ive seen loads of different techniques.
I sometimes get too stuck with my model at...
thanks guys :D
I havent had any problems with shoulders for a looong time. The article below is how I model it still works for me even all these years after he wrote it. Bays suggestions and...
Here are the zbrush models. and the wireframe.
brushed.jpg
wire.jpg
Hey thanks for all the comments Im glad you like it. I just updated the image above as I kinda didn't like having the max veiwports in view.
Jason Belec:
The shaders only work in realtime and...
Hello Just finished working on my model of a Tortoise hybrid.
the poly count is just over 5800 tris
Modelled in 3ds Max and detailed in Zbrush
Textured in Photoshop.
Real...
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Nice work looking interesting. I think granny needs more hair tho.