Hello Szabolcs. I seem to be having the same problem you did with stuck ID using 4r3 and xsi 2013 sp1. Clearing cache within zbrush doesn't seem to work. Would you care to share how you managed to...
Type: Posts; User: RaresH
Hello Szabolcs. I seem to be having the same problem you did with stuck ID using 4r3 and xsi 2013 sp1. Clearing cache within zbrush doesn't seem to work. Would you care to share how you managed to...
Hi Kostas,
Thank You for this amazing work! How did you find the time to do this?! It works great and as advertised.
I have a problem when exporting to softimage that I hope you or someone...
Lovey rendering and photoshop work . Congratulations on bringing out the character in this cute little guy. I think you made a wise decision by not making him too crazy.
excellent game work Kajuma. I'm not a fan of the generous use of black occlusion detail in your diffuse though. I know this is a tendency in game art but it does make it look unnatural.
I think...
Very nice modeling baker17! Nice start with the skin texture as well.
Where I think you can improve more is in anatomy and character. His upper arms, from the shoulder to the elbow is too short...
Hey there Dom! First off sketch out some more designs. Look at some other alien designs as well as creatures in nature to give yourself some more ideas. It helps me to conceptualize on paper before...
Asa! The skin is looking much better. I agree with sadicus on the eys plus don't forget to increase the size of those pupils. Looking Good.
Yea it's coming along nicely. I was going to mention again that sss is making it a little too waxy and thus losing some of the detail you worked to attain, but i can see you're already adressing this...
Cool character. I like the shirt texture and the details in general. His neck seem a bit thick as well as his arms, which if you're planning on animating him may be problematic. It looks like a style...
Thanks Titan.
Worked a little more on the antlers and sketched out pre-zbrush details just to give me an idea of what I may do with him.
Hey thanks for the reply guys. I expected not to get too many considering some of the top row artists get a modest fraction of responses to a few thousand views.
Angelstein - heh. I'd better keep...
Coming along nicely pixelmachine! I'd watchout about putting too much fine detail on the ear lobes and the skin looks a little thin on the bridge of the nose from what i can tell by the amount of...
Very nice hydralisk. Actually, existing designs are allowed and not at all discouraged from what I read of the rules on the main site. I'm going with a slightly more unique design on one of the...
Very nice Mr. Baker! You portray death very well. And excellent work on the hair.
Hey everyone,
My first contribution here, still working out his antlers, hands and proportions. I think maybe I'll z-brush his head and antlers for now as I'm relatively noobish to z-brush...
Gross!! I hope thats all the work you're gonna do on it's rear end..heh.
It's looking good at this stage. Judging by the work so far, I assume it's a small creature.
CONGRATS!! You deserv it. What I think you can do to push it even more is...
just pulling your chain Greg. Again, excellent work.
FANTASTIC WORK Bucks! Your use of lighting is excellent. The eyes are there in terms of realism.
I only have small nitpicks that I'm sure some of the posters here feel as well.
For...
Very nice work Caroline.
Beautiful Texturing and modeling work.
My only crit here, and i'm being nitpicky, is to take it %1 furthur by perhaps adding some more wear marks on his leather,...