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Type: Posts; User: 3duserman

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  1. Replies
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    tutorial pls

    I would be really interested in a tutorial for this, gumroad?
  2. Replies
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    Love it

    Love this mate, was it for Alex Figini's course?

    Have a question re your gun, I love the detail etc, you have some really fine hard surface detail on there. Is that just down to it being a really...
  3. Thread: Robot Attack

    by 3duserman
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    2,028

    That is really epic, what was it...

    That is really epic, what was it textured/rendered in? ;)
  4. Thread: Punk

    by 3duserman
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    947

    Nice work, love the jacket! ;)

    Nice work, love the jacket! ;)
  5. That is very cool! I need one! ;) Are you...

    That is very cool! I need one! ;) Are you planning on casting it?
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    Hey guys, sorry if this is the wrong forum to...

    Hey guys, sorry if this is the wrong forum to post in... all the work is so stellar here I feel it must be! If anyone can give me any advice where there may be more people at my level that I can chat...
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    Hi Spyndel, Thanks so much for the detailed...

    Hi Spyndel,

    Thanks so much for the detailed info, I am exploring a zbrush workflow, purely from a speed to artwork pipeline. I am from a 2d/matte/concept background so always felt a little...
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    Really awesome work, lots of love for Earthworm...

    Really awesome work, lots of love for Earthworm Jim... maybe he should be resurrected?? ;) I see an awesome side scrolling Indie title!
  9. Thread: Eleven

    by 3duserman
    Replies
    2
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    920

    Love this really epic! ;) Captured the look...

    Love this really epic! ;) Captured the look really well! Quick question, how did you render the hair? Looks like there is far more detail than the zbrush fibermesh?
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    2,003

    advice?

    Anybody else able to help me with a bit of advice?
  11. Replies
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    2,003

    Hi there, Thanks for that, so technically it's...

    Hi there,

    Thanks for that, so technically it's - Dynamesh - get your form as you'd like it > Subd... so the next stage as I mentioned above, should I chop it up first and then detail individual...
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    11,257

    Nicely executed sculpt man!

    Nicely executed sculpt man!
  13. Replies
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    2,003

    HARDSUIT - Need some advice!

    Hi there,

    Am only learning, but am at the point where I need some advice and help from you guys!

    562622

    I've got my rough block in of the suit in dynamesh. To get more detail on it, I would...
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    Really love the design of this guy, awesome hard...

    Really love the design of this guy, awesome hard surface sculpt! Do I sense a touch of Mike Nash? ;)

    I wondered if you could enlighten me, how on earth did you keep the mesh so clean with...
  15. Thanks!

    Really great work, reminds me of some of Nivanh Chanthara's stuff too! Just signed up look forward to the course! ;)
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    22,995

    Love how clean the hard surface work is, any...

    Love how clean the hard surface work is, any chance you could share some of your techniques? Cheers!
  17. zbrush zmodeler vs fusion 360 / sketch up

    Hi there,

    Sorry quick question, if I want to do some hard surface work I was thinking that I needed to make the basemesh in another program (sketch up / fusion) and then import it. I wanted to...
  18. GRENADE test - zbrush workflow (in progress) First sculpt! Go easy ;)

    Hi everybody, have been lurking for a while admiring some real artistic prowess on here!;)

    The below is my first Zbrush sculpt, tried a little hard surface idea and managed to get it from a sketch...
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    Thanks!

    Hi Mike,

    Thanks so much for the info, REALLY helped speed up my workflow!

    I was trying to learn things via 'proper' geometry etc and now I can get things from concept to completion really...
  20. Replies
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    Tutorial

    Thanks for the reply, I really appreciate you taking the time to help out someone new to Zbrush, much appreciated.

    Did you render the passes in Keyshot or some other program, the sunlight rig...
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    Amazing - texturing info?

    Amazing work, the detail is mindblowing, especially considering it's all dynamesh.

    I work in a very different pipeline to the majority of 3d artists, where I need to get a concept into a 2d image...
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