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Type: Posts; User: BetaRayBill

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  1. Very cool! Are the real objects on the store...

    Very cool!
    Are the real objects on the store made at Weta?.. or outsourced?
  2. Great work! btw.. I looked up Marvelous...

    Great work!

    btw.. I looked up Marvelous designer.. http://www.youtube.com/watch?v=RcPNWbVY7n0 That music,. wow. should be an instant hit!
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    xuzhelong...

    xuzhelong .... really, really, amazing work. Merry Christmas!
    The rest of you should look at his Flicker page to see the rest of his work and photography..
    www.flickr.com/photos/lightrender
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    Whoa.. amazing. I also just looked at your...

    Whoa.. amazing.
    I also just looked at your flicker site and how many pages there are. Is all that your work and photography too?
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    Love it!!!!!+

    Love it!!!!!+
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    Hey thanks,.. I should have replied yesterday,.....

    Hey thanks,.. I should have replied yesterday,.. I figured it out. I was using the default .obj.
    But extra thanks again, for the more detailed reply. :)
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    I'm exporting the curves and nothing comes into...

    I'm exporting the curves and nothing comes into Maya.
    This is with zbrush 4r6 P2 and Maya 2014... Anyone have any luck?

    I was able to convert it to a polymesh3D and it came into Maya as 1 sided...
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    Is there an alternative to that mix8layer shader...

    Is there an alternative to that mix8layer shader that isn't plugin based? I'm using Maya 2014
    Thanks man, and really amazing work!
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    zSwitcher from NEX

    Anyone tried this? I like how Mari has options for user interface controls for panning and rotation etc... Same with 3dCoat.
    Is there a chance zbrush can add this?.. or does it mess with the...
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    Any idea when the floating license will be...

    Any idea when the floating license will be updated for my use at work? We use floating licenses and our IT dept who handles the software pretty much leaves it up to me to figure out when these are...
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    Awesome update. Do I still have to flip...

    Awesome update. Do I still have to flip everything in "v"? code in the import/export should fix that in just a few lines for us end users, no?
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