@qoyun You can also use a vrayhdri shader with _udim_ <udim>tags (myDisplacement_UDIM_<udim>.tiff) in the file name if you want to avoid using composite and setting the u and v tile manually.
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Type: Posts; User: bomoh
@qoyun You can also use a vrayhdri shader with _udim_ <udim>tags (myDisplacement_UDIM_<udim>.tiff) in the file name if you want to avoid using composite and setting the u and v tile manually.
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Amazing work Arda!!! Love everything about these characters man! Massive respect dude!
awesome!!!!
Great work as always Jason :) Would love to see this guy with some sss and different lightning.
Thanks for the kind words Kage! You did an awesome job on this!!!
Love it!
thanks guys :) SuperHer0: Thanks man :) Yeah I was thinking about making a jungle scene but time is always a problem.
Hey everyone,
A friend of mine did the rigging for me and I did a quick skin just to create a simple pose.
Thanks for viewing!
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sick detailing!!
Thanks! I'm using Ornatrix for the hair and fur. I was looking for a good hair solution for some time as well. I was working with HairFarm for a year or so but decided to switch to ornatrix.
Hey guys! Big thanks for taking the time and viewing my work!
Thanks! Appreciate it! I'm using 3 vraylights for the rendering. Two in the front and one in the back. Pretty much standard lightning set-up with GI just to fill in the black areas
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Thanks mate! Yeah my friend did the rigging for me and I'm pretty much done with skinning. I only have his hands left so should post some posed renders soon.
Anyway fixed the camo issue and...
man you rock :) Thank you so much for sharing this link!!!!
I appologize if I'm spamming but just realized that my render was done. Someone on CGHUB pointed out that the camo I was using wasn't introduced until 1980s so I re did that as well. It's amazing how...
Exactly! Even so I still appreciate the fact that you and the other guys took the time and gave some constructive criticism! Totally agree about the subtle forms! It's something I'm definitely trying...
Hey! Actually I'm still not happy I just did some horizontal flipping and the offset is still a bit too big vertically at least. Im doing some back and forth testing to resolve this issue. Will post...
Thanks Johnny and Reno! I agree with you... I too have seen my share of oddly proportionate faces. . I still have have a few props like backpack and a M60 gun in development.
Anyway I fixed the...
hmmm I hear you.... yeah I'll try it and post it as soon as possible! It's an easy fix so it shouldn't be a problem
Hey thanks guys :) I'm aware about hair issue. I increased the displacement a bit too much and I didn't realize until it was done rendering. It's fixed now but I still need to render it out.
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Its been a while!
I've been working on this character for my portfolio in my free time for the past few weeks. I'm really enjoying every minute of it. So far I'm done with the modelling of the...
Philidor: Thanks bro! Really appreciate it!
digitalmax: Thanks mate! Much appreciated !
Thanks Rikk! Love your work man!
It's part of the 3D Artist Issue 58
Thanks guys! Bananas always good to hear your thoughts! As for the scratches and ageing treatment well its part of a tutorial where the main point was to show of some of my techniques and having only...
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