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Type: Posts; User: darkvir

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  1. Congrats on the great game and fantastic sculpts.

    Congrats on the great game and fantastic sculpts.
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    Great stuff, very fun designs and models.

    Great stuff, very fun designs and models.
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    Excellent work! Thanks for the demo as well. I...

    Excellent work! Thanks for the demo as well.

    I have one question, what were the settings you used to bake out displacement maps from zbrush?
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    Thx cmtanko, dynamesh makes many things possible...

    Thx cmtanko, dynamesh makes many things possible in an hour ;)

    Here is another hour lunch sculpt from last week.

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    orsenwelles > thx! sovietsteel > thanks, means a...

    orsenwelles > thx!
    sovietsteel > thanks, means a lot! I'm just trying to practice here and there... next i'll have to do something a bit more finished.

    In the meantime, here a couple more lunch...
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    Great render, really nice job on the female face.

    Great render, really nice job on the female face.
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    TheArtofSoso & KC-Production > Thx for your kind...

    TheArtofSoso & KC-Production > Thx for your kind words :)
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    Wow... stunning, can't wait to play with it!

    Wow... stunning, can't wait to play with it!
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    And another lunch crunch using Dynamesh and...

    And another lunch crunch using Dynamesh and mainly 'Dam Standard' & 'Magnify' brushes.

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    Lightcap is lots of fun, I use it at work quite a...

    Lightcap is lots of fun, I use it at work quite a bit for presentations and reviews :)

    I've got some bigger models on the go, but have been speed sculpting at lunch here and there. Here are some...
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    Amazing work as usual. You are one of the best in...

    Amazing work as usual. You are one of the best in the biz, thanks for sharing!
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    @ Alon.Tako > Thanks! It took me some tinkering...

    @ Alon.Tako > Thanks! It took me some tinkering around, I've had a super busy schedule at work recently, but I'll get around to recreating the shader/lightcap setup shortly (I wish I had just saved...
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    RageNrock & benjaminsmith > Thanks guys :), I...

    RageNrock & benjaminsmith > Thanks guys :), I wish I could share my Mats and Lightcaps... I just forgot to save them. I'll recreate them and share when I get some time!
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    Sure yusefkerr > I tried to have a bit of fun...

    Sure yusefkerr > I tried to have a bit of fun with the top render. The setup was all Lightcap. I created a light that lit the model from the almost dead on, then added a reddish bounce light. The...
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    Hey womball, I approached the clay renders...

    Hey womball,

    I approached the clay renders with mainly a light cap and material setup. I just had a single light in the scene. I then used the light cap to create a couple of lights that would...
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    Excellent concept & execution! This blew me...

    Excellent concept & execution!

    This blew me away during the beta period, nice to see it finished!
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    > michalis & brett: thx guys! >Jose:...

    > michalis & brett: thx guys!

    >Jose: performance on dynamesh has been quite good, I did all my sculpting on a 2 year old Macbook Pro.
    - Wax modifier is a material attribute that.. well, makes...
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