Just wondering if this will still work on the latest version (at least on the 32bit flavor) ?
An awesome tool that I want to continue to play with!
Cheers,
Isaac
Type: Posts; User: IsaacSG
Just wondering if this will still work on the latest version (at least on the 32bit flavor) ?
An awesome tool that I want to continue to play with!
Cheers,
Isaac
Top notch and top row.
Love the weight your characters carry and your anatomy is killer.
Drop some knowledge on us about your process.... and keep those posts coming!!!
I really enjoy and salute the progression of your work which you've showcased on your website.
Teaching others is a great way to find further self-knowledge and growth. A win-win for everyone!...
Nicely done, really enjoy the atmosphere you've captured in the moment.
Nice to have "re-found" your thread.
Cheers
Yup, that's the one!
I get where your coming from in regards to the workflow. It's an important process to have under your belt when your in a pipeline kinda situation.
So, that being said,...
hehehe, HQ meaning Science Patrol Headquarters.
Maybe for working on the pose you can bypass the traditional skinning and rigging and go full-on ZB using transpose master? Unless of course you...
Really nice, reminds me of some Houden Eizou illustrations.
The fur and tail aren't coming off as exceptionally furry or hair-y but that could be a conscious aesthetic choice on your part. Cool....
Nice update, the diorama is awesome, did you use any fibers for the tree creation? I know putting the HQ in there is probably too ambitious at this point but it's screaming for one of those cardboard...
Hit me where i live why don't ya! Seriously nice work.
I might beef up the pecs a touch and somethings going on in the collar bone area but it looks great! All ZBrush? Using BPR?
You MUST post...
Really strong work!
Tell us a little something about your workflow. Is it all ZBrush, using a basemesh or Dynamesh straight away?
Would love to see you do some polypainting, these babies need to...
Lovely... as usual.
How did you approach the head-scarf texture in the previous render?
I found it a very lush compliment to the characters features and (to me) it began to unfold (pun intended)...
Wonderful rendition of the original concept. Will you be doing a polypaint?
I'm just like everyone else, I must admit. I wait, with eager anticipation, for Pixologic to pop their cork and pour ZBrush nectar into my vessel 2b augmented. :D